LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency

Fuente: arXiv
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Autor principal: Jakubowski, Krzysztof
Formato: Preprint
Publicado: 2024
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author Jakubowski, Krzysztof
author_facet Jakubowski, Krzysztof
contents Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still costly. This paper describes LucidRaster: a software rasterizer running on a GPU which allows for efficient exact rendering of complex transparent scenes. It uses a new two-stage sorting technique and sample accumulation method. On average it's faster than high-quality OIT approximations and only about 3x slower than hardware alpha blending. It can be very efficient especially when rendering scenes with high triangle density or high depth complexity.
format Preprint
id arxiv_https___arxiv_org_abs_2405_13364
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency
Jakubowski, Krzysztof
Graphics
Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still costly. This paper describes LucidRaster: a software rasterizer running on a GPU which allows for efficient exact rendering of complex transparent scenes. It uses a new two-stage sorting technique and sample accumulation method. On average it's faster than high-quality OIT approximations and only about 3x slower than hardware alpha blending. It can be very efficient especially when rendering scenes with high triangle density or high depth complexity.
title LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency
topic Graphics
url https://arxiv.org/abs/2405.13364