LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency
Fuente:
arXiv
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| Autor principal: | |
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| Formato: | Preprint |
| Publicado: |
2024
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| Materias: | |
| Acceso en línea: | |
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| _version_ | 1866911898172129280 |
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| author | Jakubowski, Krzysztof |
| author_facet | Jakubowski, Krzysztof |
| contents | Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still costly.
This paper describes LucidRaster: a software rasterizer running on a GPU which allows for efficient exact rendering of complex transparent scenes. It uses a new two-stage sorting technique and sample accumulation method. On average it's faster than high-quality OIT approximations and only about 3x slower than hardware alpha blending. It can be very efficient especially when rendering scenes with high triangle density or high depth complexity. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2405_13364 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency Jakubowski, Krzysztof Graphics Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still costly. This paper describes LucidRaster: a software rasterizer running on a GPU which allows for efficient exact rendering of complex transparent scenes. It uses a new two-stage sorting technique and sample accumulation method. On average it's faster than high-quality OIT approximations and only about 3x slower than hardware alpha blending. It can be very efficient especially when rendering scenes with high triangle density or high depth complexity. |
| title | LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency |
| topic | Graphics |
| url | https://arxiv.org/abs/2405.13364 |