Saved in:
| Main Author: | Jakubowski, Krzysztof |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2405.13364 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CuRast: Cuda-Based Software Rasterization for Billions of Triangles
by: Schütz, Markus, et al.
Published: (2026)
by: Schütz, Markus, et al.
Published: (2026)
Learning to Rasterize Differentiably
by: Wu, Chenghao, et al.
Published: (2022)
by: Wu, Chenghao, et al.
Published: (2022)
Distance Field Rasterization for End-to-End Mesh Reconstruction
by: Cui, Jinkai, et al.
Published: (2026)
by: Cui, Jinkai, et al.
Published: (2026)
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
by: Li, Sixu, et al.
Published: (2025)
by: Li, Sixu, et al.
Published: (2025)
DiffCSG: Differentiable CSG via Rasterization
by: Yuan, Haocheng, et al.
Published: (2024)
by: Yuan, Haocheng, et al.
Published: (2024)
Rasterized Edge Gradients: Handling Discontinuities Differentiably
by: Pidhorskyi, Stanislav, et al.
Published: (2024)
by: Pidhorskyi, Stanislav, et al.
Published: (2024)
Hardware-Rasterized Ray-Based Gaussian Splatting
by: Bulò, Samuel Rota, et al.
Published: (2025)
by: Bulò, Samuel Rota, et al.
Published: (2025)
Eliminating Rasterization: Direct Vector Floor Plan Generation with DiffPlanner
by: Wang, Shidong, et al.
Published: (2025)
by: Wang, Shidong, et al.
Published: (2025)
GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies
by: Tatsukawa, Yuki, et al.
Published: (2025)
by: Tatsukawa, Yuki, et al.
Published: (2025)
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
by: Sim, Gyujin, et al.
Published: (2026)
by: Sim, Gyujin, et al.
Published: (2026)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2024)
by: Zhang, Baowen, et al.
Published: (2024)
LayerD: Decomposing Raster Graphic Designs into Layers
by: Suzuki, Tomoyuki, et al.
Published: (2025)
by: Suzuki, Tomoyuki, et al.
Published: (2025)
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
by: Deliot, Thomas, et al.
Published: (2024)
by: Deliot, Thomas, et al.
Published: (2024)
RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
by: Li, Da, et al.
Published: (2025)
by: Li, Da, et al.
Published: (2025)
Revisiting CAD Model Generation by Learning Raster Sketch
by: Li, Pu, et al.
Published: (2025)
by: Li, Pu, et al.
Published: (2025)
Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer
by: Sizhe Hu, et al.
Published: (2024)
by: Sizhe Hu, et al.
Published: (2024)
DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines
by: Durvasula, Sankeerth, et al.
Published: (2023)
by: Durvasula, Sankeerth, et al.
Published: (2023)
Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
by: Govindarajan, Shrisudhan, et al.
Published: (2026)
by: Govindarajan, Shrisudhan, et al.
Published: (2026)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)
by: Yuan, Yitian, et al.
Published: (2025)
UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation
by: Xiao, Zeyu, et al.
Published: (2026)
by: Xiao, Zeyu, et al.
Published: (2026)
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024)
by: Sun, Cheng, et al.
Published: (2024)
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
by: Kheradmand, Shakiba, et al.
Published: (2025)
by: Kheradmand, Shakiba, et al.
Published: (2025)
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification
by: Tojo, Kenji, et al.
Published: (2026)
by: Tojo, Kenji, et al.
Published: (2026)
DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems
by: Cangping Zheng, et al.
Published: (2025)
by: Cangping Zheng, et al.
Published: (2025)
Vector Grimoire: Codebook-based Shape Generation under Raster Image Supervision
by: Feuerpfeil, Moritz, et al.
Published: (2024)
by: Feuerpfeil, Moritz, et al.
Published: (2024)
Accelerating 3D Gaussian Splatting with Neural Sorting and Axis-Oriented Rasterization
by: Wang, Zhican, et al.
Published: (2025)
by: Wang, Zhican, et al.
Published: (2025)
UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes
by: Liu, Changhe, et al.
Published: (2025)
by: Liu, Changhe, et al.
Published: (2025)
LucidDreaming: Controllable Object-Centric 3D Generation
by: Wang, Zhaoning, et al.
Published: (2023)
by: Wang, Zhaoning, et al.
Published: (2023)
SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method
by: Yang, Wentao, et al.
Published: (2026)
by: Yang, Wentao, et al.
Published: (2026)
Building An Efficient Grid On GPU
by: Costa, Vasco, et al.
Published: (2024)
by: Costa, Vasco, et al.
Published: (2024)
Rethinking Collision Detection on GPU Ray Tracing Architecture
by: Mandarapu, Durga Keerthi, et al.
Published: (2026)
by: Mandarapu, Durga Keerthi, et al.
Published: (2026)
Adaptive GPU Kinetic Solver for Fluid-Granular Flows
by: Li, Xingqiao, et al.
Published: (2026)
by: Li, Xingqiao, et al.
Published: (2026)
Stochastic Barnes-Hut Approximation for Fast Summation on the GPU
by: Madan, Abhishek, et al.
Published: (2025)
by: Madan, Abhishek, et al.
Published: (2025)
On Ray Reordering Techniques for Faster GPU Ray Tracing
by: Meister, Daniel, et al.
Published: (2025)
by: Meister, Daniel, et al.
Published: (2025)
Mochi: Fast \& Exact Collision Detection
by: Mandarapu, Durga Keerthi, et al.
Published: (2024)
by: Mandarapu, Durga Keerthi, et al.
Published: (2024)
Stochastic Ray Tracing of Transparent 3D Gaussians
by: Sun, Xin, et al.
Published: (2025)
by: Sun, Xin, et al.
Published: (2025)
Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations
by: Mahmoud, Ahmed H., et al.
Published: (2025)
by: Mahmoud, Ahmed H., et al.
Published: (2025)
GPU-friendly Stroke Expansion
by: Levien, Raph, et al.
Published: (2024)
by: Levien, Raph, et al.
Published: (2024)
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
by: Lan, Lei, et al.
Published: (2024)
by: Lan, Lei, et al.
Published: (2024)
Physically-based Path Tracer using WebGPU and OpenPBR
by: Stucki, Simon, et al.
Published: (2024)
by: Stucki, Simon, et al.
Published: (2024)
Similar Items
-
CuRast: Cuda-Based Software Rasterization for Billions of Triangles
by: Schütz, Markus, et al.
Published: (2026) -
Learning to Rasterize Differentiably
by: Wu, Chenghao, et al.
Published: (2022) -
Distance Field Rasterization for End-to-End Mesh Reconstruction
by: Cui, Jinkai, et al.
Published: (2026) -
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
by: Li, Sixu, et al.
Published: (2025) -
DiffCSG: Differentiable CSG via Rasterization
by: Yuan, Haocheng, et al.
Published: (2024)