From Role-Play to Drama-Interaction: An LLM Solution
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arXiv
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| Format: | Preprint |
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2024
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| _version_ | 1866914807646519296 |
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| author | Wu, Weiqi Wu, Hongqiu Jiang, Lai Liu, Xingyuan Hong, Jiale Zhao, Hai Zhang, Min |
| author_facet | Wu, Weiqi Wu, Hongqiu Jiang, Lai Liu, Xingyuan Hong, Jiale Zhao, Hai Zhang, Min |
| contents | Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts. This paper introduces \emph{LLM-based interactive drama}, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes. We define this new artistic genre by 6 essential elements-plot, character, thought, diction, spectacle and interaction-and study the entire pipeline to forge a backbone \emph{drama LLM} to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following. We propose \emph{Narrative Chain} to offer finer control over the narrative progression during interaction with players; \emph{Auto-Drama} to synthesize drama scripts given arbitrary stories; \emph{Sparse Instruction Tuning} to allow the model to follow sophisticated instructions. We manually craft 3 scripts, \emph{Detective Conan}, \emph{Harry Potter}, \emph{Romeo and Juliet}, and design a 5-dimension principle to evaluate the drama LLM comprehensively. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2405_14231 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | From Role-Play to Drama-Interaction: An LLM Solution Wu, Weiqi Wu, Hongqiu Jiang, Lai Liu, Xingyuan Hong, Jiale Zhao, Hai Zhang, Min Computation and Language Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts. This paper introduces \emph{LLM-based interactive drama}, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes. We define this new artistic genre by 6 essential elements-plot, character, thought, diction, spectacle and interaction-and study the entire pipeline to forge a backbone \emph{drama LLM} to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following. We propose \emph{Narrative Chain} to offer finer control over the narrative progression during interaction with players; \emph{Auto-Drama} to synthesize drama scripts given arbitrary stories; \emph{Sparse Instruction Tuning} to allow the model to follow sophisticated instructions. We manually craft 3 scripts, \emph{Detective Conan}, \emph{Harry Potter}, \emph{Romeo and Juliet}, and design a 5-dimension principle to evaluate the drama LLM comprehensively. |
| title | From Role-Play to Drama-Interaction: An LLM Solution |
| topic | Computation and Language |
| url | https://arxiv.org/abs/2405.14231 |