Deep Reinforcement Learning for 5*5 Multiplayer Go

Fuente: arXiv
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Main Authors: Driss, Brahim, Arjonilla, Jérôme, Wang, Hui, Saffidine, Abdallah, Cazenave, Tristan
Format: Preprint
Published: 2024
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author Driss, Brahim
Arjonilla, Jérôme
Wang, Hui
Saffidine, Abdallah
Cazenave, Tristan
author_facet Driss, Brahim
Arjonilla, Jérôme
Wang, Hui
Saffidine, Abdallah
Cazenave, Tristan
contents In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement Learning (DRL). In this paper, we propose to use and analyze the latest algorithms that use search and DRL (AlphaZero and Descent algorithms) to automatically learn to play an extended version of the game of Go with more than two players. We show that using search and DRL we were able to improve the level of play, even though there are more than two players.
format Preprint
id arxiv_https___arxiv_org_abs_2405_14265
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deep Reinforcement Learning for 5*5 Multiplayer Go
Driss, Brahim
Arjonilla, Jérôme
Wang, Hui
Saffidine, Abdallah
Cazenave, Tristan
Artificial Intelligence
In recent years, much progress has been made in computer Go and most of the results have been obtained thanks to search algorithms (Monte Carlo Tree Search) and Deep Reinforcement Learning (DRL). In this paper, we propose to use and analyze the latest algorithms that use search and DRL (AlphaZero and Descent algorithms) to automatically learn to play an extended version of the game of Go with more than two players. We show that using search and DRL we were able to improve the level of play, even though there are more than two players.
title Deep Reinforcement Learning for 5*5 Multiplayer Go
topic Artificial Intelligence
url https://arxiv.org/abs/2405.14265