LDM: Large Tensorial SDF Model for Textured Mesh Generation

Fuente: arXiv
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Autori principali: Xie, Rengan, Zheng, Wenting, Huang, Kai, Chen, Yizheng, Wang, Qi, Ye, Qi, Chen, Wei, Huo, Yuchi
Natura: Preprint
Pubblicazione: 2024
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author Xie, Rengan
Zheng, Wenting
Huang, Kai
Chen, Yizheng
Wang, Qi
Ye, Qi
Chen, Wei
Huo, Yuchi
author_facet Xie, Rengan
Zheng, Wenting
Huang, Kai
Chen, Yizheng
Wang, Qi
Ye, Qi
Chen, Wei
Huo, Yuchi
contents Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required by modern rendering pipelines. In this paper, we propose LDM, a novel feed-forward framework capable of generating high-fidelity, illumination-decoupled textured mesh from a single image or text prompts. We firstly utilize a multi-view diffusion model to generate sparse multi-view inputs from single images or text prompts, and then a transformer-based model is trained to predict a tensorial SDF field from these sparse multi-view image inputs. Finally, we employ a gradient-based mesh optimization layer to refine this model, enabling it to produce an SDF field from which high-quality textured meshes can be extracted. Extensive experiments demonstrate that our method can generate diverse, high-quality 3D mesh assets with corresponding decomposed RGB textures within seconds.
format Preprint
id arxiv_https___arxiv_org_abs_2405_14580
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LDM: Large Tensorial SDF Model for Textured Mesh Generation
Xie, Rengan
Zheng, Wenting
Huang, Kai
Chen, Yizheng
Wang, Qi
Ye, Qi
Chen, Wei
Huo, Yuchi
Graphics
Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required by modern rendering pipelines. In this paper, we propose LDM, a novel feed-forward framework capable of generating high-fidelity, illumination-decoupled textured mesh from a single image or text prompts. We firstly utilize a multi-view diffusion model to generate sparse multi-view inputs from single images or text prompts, and then a transformer-based model is trained to predict a tensorial SDF field from these sparse multi-view image inputs. Finally, we employ a gradient-based mesh optimization layer to refine this model, enabling it to produce an SDF field from which high-quality textured meshes can be extracted. Extensive experiments demonstrate that our method can generate diverse, high-quality 3D mesh assets with corresponding decomposed RGB textures within seconds.
title LDM: Large Tensorial SDF Model for Textured Mesh Generation
topic Graphics
url https://arxiv.org/abs/2405.14580