LookUp3D: Data-Driven 3D Scanning

Fuente: arXiv
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Main Authors: Pereira, Giancarlo, Gao, Yidan, Piadyk, Yurii, Fouhey, David, Silva, Claudio T, Panozzo, Daniele
Format: Preprint
Published: 2024
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author Pereira, Giancarlo
Gao, Yidan
Piadyk, Yurii
Fouhey, David
Silva, Claudio T
Panozzo, Daniele
author_facet Pereira, Giancarlo
Gao, Yidan
Piadyk, Yurii
Fouhey, David
Silva, Claudio T
Panozzo, Daniele
contents High speed, high-resolution, and accurate 3D scanning would open doors to many new applications in graphics, robotics, science, and medicine by enabling the accurate scanning of deformable objects during interactions. Past attempts to use structured light, time-of-flight, and stereo in high-speed settings have usually required tradeoffs in resolution or inaccuracy. In this paper, we introduce a method that enables, for the first time, 3D scanning at 450 frames per second at 1~Megapixel, or 1,450 frames per second at 0.4~Megapixel in an environment with controlled lighting. The key idea is to use a per-pixel lookup table that maps colors to depths, which is built using a linear stage. Imperfections, such as lens-distortion and sensor defects are baked into the calibration. We describe our method and test it on a novel hardware prototype. We compare the system with both ground-truth geometry as well as commercially available dynamic sensors like the Microsoft Kinect and Intel Realsense. Our results show the system acquiring geometry of objects undergoing high-speed deformations and oscillations and demonstrate the ability to recover physical properties from the reconstructions.
format Preprint
id arxiv_https___arxiv_org_abs_2405_14882
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LookUp3D: Data-Driven 3D Scanning
Pereira, Giancarlo
Gao, Yidan
Piadyk, Yurii
Fouhey, David
Silva, Claudio T
Panozzo, Daniele
Computer Vision and Pattern Recognition
Graphics
Image and Video Processing
High speed, high-resolution, and accurate 3D scanning would open doors to many new applications in graphics, robotics, science, and medicine by enabling the accurate scanning of deformable objects during interactions. Past attempts to use structured light, time-of-flight, and stereo in high-speed settings have usually required tradeoffs in resolution or inaccuracy. In this paper, we introduce a method that enables, for the first time, 3D scanning at 450 frames per second at 1~Megapixel, or 1,450 frames per second at 0.4~Megapixel in an environment with controlled lighting. The key idea is to use a per-pixel lookup table that maps colors to depths, which is built using a linear stage. Imperfections, such as lens-distortion and sensor defects are baked into the calibration. We describe our method and test it on a novel hardware prototype. We compare the system with both ground-truth geometry as well as commercially available dynamic sensors like the Microsoft Kinect and Intel Realsense. Our results show the system acquiring geometry of objects undergoing high-speed deformations and oscillations and demonstrate the ability to recover physical properties from the reconstructions.
title LookUp3D: Data-Driven 3D Scanning
topic Computer Vision and Pattern Recognition
Graphics
Image and Video Processing
url https://arxiv.org/abs/2405.14882