ElastoGen: 4D Generative Elastodynamics
Fuente:
arXiv
Saved in:
| Main Authors: | Feng, Yutao, Shang, Yintong, Feng, Xiang, Lan, Lei, Zhe, Shandian, Shao, Tianjia, Wu, Hongzhi, Zhou, Kun, Jiang, Chenfanfu, Yang, Yin |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF
by: Feng, Yutao, et al.
Published: (2023)
by: Feng, Yutao, et al.
Published: (2023)
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
by: Feng, Yutao, et al.
Published: (2024)
by: Feng, Yutao, et al.
Published: (2024)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
Elastic Locomotion with Mixed Second-order Differentiation
by: Shen, Siyuan, et al.
Published: (2024)
by: Shen, Siyuan, et al.
Published: (2024)
XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
by: Yu, Chang, et al.
Published: (2024)
by: Yu, Chang, et al.
Published: (2024)
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
by: Zhan, Youyi, et al.
Published: (2025)
by: Zhan, Youyi, et al.
Published: (2025)
Substepping the Material Point Method
by: Jiang, Chenfanfu
Published: (2025)
by: Jiang, Chenfanfu
Published: (2025)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
by: Xie, Tianyi, et al.
Published: (2023)
by: Xie, Tianyi, et al.
Published: (2023)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025)
by: Liu, Yong, et al.
Published: (2025)
Cloth Animation with Time-dependent Persistent Wrinkles
by: Gong, Deshan, et al.
Published: (2025)
by: Gong, Deshan, et al.
Published: (2025)
High-Fidelity Mobile Avatars with Pruned Local Blendshapes
by: Zhan, Youyi, et al.
Published: (2026)
by: Zhan, Youyi, et al.
Published: (2026)
AnimaMimic: Imitating 3D Animation from Video Priors
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
MPM Lite: Linear Kernels and Integration without Particles
by: Feng, Xiang, et al.
Published: (2026)
by: Feng, Xiang, et al.
Published: (2026)
Progressing Level-of-Detail Animation of Volumetric Elastodynamics
by: Zhang, Jiayi Eris, et al.
Published: (2025)
by: Zhang, Jiayi Eris, et al.
Published: (2025)
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
by: Lan, Lei, et al.
Published: (2024)
by: Lan, Lei, et al.
Published: (2024)
Volumetric Homogenization for Knitwear Simulation
by: Yuan, Chun, et al.
Published: (2024)
by: Yuan, Chun, et al.
Published: (2024)
Subspace Mixed-FEM for Real-Time Heterogeneous Elastodynamics
by: Trusty, Ty, et al.
Published: (2024)
by: Trusty, Ty, et al.
Published: (2024)
Robust and Efficient Penetration-Free Elastodynamics without Barriers
by: Zheng, Juntian, et al.
Published: (2025)
by: Zheng, Juntian, et al.
Published: (2025)
Sparse, Geometry- and Material-Aware Bases for Multilevel Elastodynamic Simulation
by: Trusty, Ty, et al.
Published: (2025)
by: Trusty, Ty, et al.
Published: (2025)
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
by: Guo, Dewen, et al.
Published: (2024)
by: Guo, Dewen, et al.
Published: (2024)
Energy-Controllable Time Integration for Elastodynamic Contact
by: You, Kevin, et al.
Published: (2026)
by: You, Kevin, et al.
Published: (2026)
Penetration-free Solid-Fluid Interaction on Shells and Rods
by: Sun, Yuchen, et al.
Published: (2025)
by: Sun, Yuchen, et al.
Published: (2025)
Learn2Fold: Structured Origami Generation with World Model Planning
by: Huang, Yanjia, et al.
Published: (2026)
by: Huang, Yanjia, et al.
Published: (2026)
Neural Enhancement of Analytical Appearance Models
by: Shen, Xuanzhe, et al.
Published: (2026)
by: Shen, Xuanzhe, et al.
Published: (2026)
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
SketchDream: Sketch-based Text-to-3D Generation and Editing
by: Liu, Feng-Lin, et al.
Published: (2024)
by: Liu, Feng-Lin, et al.
Published: (2024)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
by: Chen, Zilong, et al.
Published: (2025)
by: Chen, Zilong, et al.
Published: (2025)
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
by: Ma, Siyu, et al.
Published: (2025)
by: Ma, Siyu, et al.
Published: (2025)
Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering
by: Ye, Keyang, et al.
Published: (2026)
by: Ye, Keyang, et al.
Published: (2026)
Shape Adaptation for 3D Hairstyle Retargeting
by: Yu, Lu, et al.
Published: (2025)
by: Yu, Lu, et al.
Published: (2025)
TopoGen: Topology‐Aware 3D Generation with Persistence Points
by: Jiangbei Hu, et al.
Published: (2025)
by: Jiangbei Hu, et al.
Published: (2025)
Gen4D: Synthesizing Humans and Scenes in the Wild
by: Bright, Jerrin, et al.
Published: (2025)
by: Bright, Jerrin, et al.
Published: (2025)
Adaptive GPU Kinetic Solver for Fluid-Granular Flows
by: Li, Xingqiao, et al.
Published: (2026)
by: Li, Xingqiao, et al.
Published: (2026)
Gen4DS: Workshop on Data Storytelling in an Era of Generative AI
by: Lan, Xingyu, et al.
Published: (2024)
by: Lan, Xingyu, et al.
Published: (2024)
Lightweight Predictive 3D Gaussian Splats
by: Cao, Junli, et al.
Published: (2024)
by: Cao, Junli, et al.
Published: (2024)
BANG: Dividing 3D Assets via Generative Exploded Dynamics
by: Zhang, Longwen, et al.
Published: (2025)
by: Zhang, Longwen, et al.
Published: (2025)
Similar Items
-
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF
by: Feng, Yutao, et al.
Published: (2023) -
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
by: Feng, Yutao, et al.
Published: (2024) -
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024) -
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025) -
JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
by: Lan, Lei, et al.
Published: (2025)