Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach

Fuente: arXiv
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Auteurs principaux: Struye, Jakob, Lemic, Filip, Famaey, Jeroen
Format: Preprint
Publié: 2024
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author Struye, Jakob
Lemic, Filip
Famaey, Jeroen
author_facet Struye, Jakob
Lemic, Filip
Famaey, Jeroen
contents Achieving high-quality wireless interactive Extended Reality (XR) will require multi-gigabit throughput at extremely low latency. The Millimeter-Wave (mmWave) frequency bands, between 24 and 300GHz, can achieve such extreme performance. However, maintaining a consistently high Quality of Experience with highly mobile users is challenging, as mmWave communications are inherently directional. In this work, we present and evaluate an end-to-end approach to such a mmWave-based mobile XR system. We perform a highly realistic simulation of the system, incorporating accurate XR data traffic, detailed mmWave propagation models and actual user motion. We evaluate the impact of the beamforming strategy and frequency on the overall performance. In addition, we provide the first system-level evaluation of the CoVRage algorithm, a proactive and spatially aware user-side beamforming approach designed specifically for highly mobile XR environments.
format Preprint
id arxiv_https___arxiv_org_abs_2405_15570
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach
Struye, Jakob
Lemic, Filip
Famaey, Jeroen
Networking and Internet Architecture
Signal Processing
Achieving high-quality wireless interactive Extended Reality (XR) will require multi-gigabit throughput at extremely low latency. The Millimeter-Wave (mmWave) frequency bands, between 24 and 300GHz, can achieve such extreme performance. However, maintaining a consistently high Quality of Experience with highly mobile users is challenging, as mmWave communications are inherently directional. In this work, we present and evaluate an end-to-end approach to such a mmWave-based mobile XR system. We perform a highly realistic simulation of the system, incorporating accurate XR data traffic, detailed mmWave propagation models and actual user motion. We evaluate the impact of the beamforming strategy and frequency on the overall performance. In addition, we provide the first system-level evaluation of the CoVRage algorithm, a proactive and spatially aware user-side beamforming approach designed specifically for highly mobile XR environments.
title Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach
topic Networking and Internet Architecture
Signal Processing
url https://arxiv.org/abs/2405.15570