Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection

Fuente: arXiv
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Hauptverfasser: Iturria-Rivera, Pedro Enrique, Gaigalas, Raimundas, Elsayed, Medhat, Bavand, Majid, Ozcan, Yigit, Erol-Kantarci, Melike
Format: Preprint
Veröffentlicht: 2024
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author Iturria-Rivera, Pedro Enrique
Gaigalas, Raimundas
Elsayed, Medhat
Bavand, Majid
Ozcan, Yigit
Erol-Kantarci, Melike
author_facet Iturria-Rivera, Pedro Enrique
Gaigalas, Raimundas
Elsayed, Medhat
Bavand, Majid
Ozcan, Yigit
Erol-Kantarci, Melike
contents Extended Reality (XR) services will revolutionize applications over 5th and 6th generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network infrastructure, which can be addressed by machine learning algorithms due to their adaptability. This paper presents a Multi- Agent Reinforcement Learning (MARL) solution for optimizing codec parameters of XR traffic, comparing it to the Adjust Packet Size (APS) algorithm. Our cooperative multi-agent system uses an Optimistic Mixture of Q-Values (oQMIX) approach for handling Cloud Gaming (CG), Augmented Reality (AR), and Virtual Reality (VR) traffic. Enhancements include an attention mechanism and slate-Markov Decision Process (MDP) for improved action selection. Simulations show our solution outperforms APS with average gains of 30.1%, 15.6%, 16.5% 50.3% in XR index, jitter, delay, and Packet Loss Ratio (PLR), respectively. APS tends to increase throughput but also packet losses, whereas oQMIX reduces PLR, delay, and jitter while maintaining goodput.
format Preprint
id arxiv_https___arxiv_org_abs_2405_15872
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection
Iturria-Rivera, Pedro Enrique
Gaigalas, Raimundas
Elsayed, Medhat
Bavand, Majid
Ozcan, Yigit
Erol-Kantarci, Melike
Networking and Internet Architecture
Extended Reality (XR) services will revolutionize applications over 5th and 6th generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network infrastructure, which can be addressed by machine learning algorithms due to their adaptability. This paper presents a Multi- Agent Reinforcement Learning (MARL) solution for optimizing codec parameters of XR traffic, comparing it to the Adjust Packet Size (APS) algorithm. Our cooperative multi-agent system uses an Optimistic Mixture of Q-Values (oQMIX) approach for handling Cloud Gaming (CG), Augmented Reality (AR), and Virtual Reality (VR) traffic. Enhancements include an attention mechanism and slate-Markov Decision Process (MDP) for improved action selection. Simulations show our solution outperforms APS with average gains of 30.1%, 15.6%, 16.5% 50.3% in XR index, jitter, delay, and Packet Loss Ratio (PLR), respectively. APS tends to increase throughput but also packet losses, whereas oQMIX reduces PLR, delay, and jitter while maintaining goodput.
title Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection
topic Networking and Internet Architecture
url https://arxiv.org/abs/2405.15872