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Main Authors: Weier, Philippe, Rath, Alexander, Michel, Élie, Georgiev, Iliyan, Slusallek, Philipp, Boubekeur, Tamy
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.16237
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author Weier, Philippe
Rath, Alexander
Michel, Élie
Georgiev, Iliyan
Slusallek, Philipp
Boubekeur, Tamy
author_facet Weier, Philippe
Rath, Alexander
Michel, Élie
Georgiev, Iliyan
Slusallek, Philipp
Boubekeur, Tamy
contents Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural compression. Here, the main challenge lies in finding good trade-offs between efficient compression and cheap inference while minimizing training time. In the context of rendering, we adopt a ray-centric approach to this problem and devise N-BVH, a neural compression architecture designed to answer arbitrary ray queries in 3D. Our compact model is learned from the input geometry and substituted for it whenever a ray intersection is queried by a path-tracing engine. While prior neural compression methods have focused on point queries, ours proposes neural ray queries that integrate seamlessly into standard ray-tracing pipelines. At the core of our method, we employ an adaptive BVH-driven probing scheme to optimize the parameters of a multi-resolution hash grid, focusing its neural capacity on the sparse 3D occupancy swept by the original surfaces. As a result, our N-BVH can serve accurate ray queries from a representation that is more than an order of magnitude more compact, providing faithful approximations of visibility, depth, and appearance attributes. The flexibility of our method allows us to combine and overlap neural and non-neural entities within the same 3D scene and extends to appearance level of detail.
format Preprint
id arxiv_https___arxiv_org_abs_2405_16237
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle N-BVH: Neural ray queries with bounding volume hierarchies
Weier, Philippe
Rath, Alexander
Michel, Élie
Georgiev, Iliyan
Slusallek, Philipp
Boubekeur, Tamy
Graphics
Artificial Intelligence
Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural compression. Here, the main challenge lies in finding good trade-offs between efficient compression and cheap inference while minimizing training time. In the context of rendering, we adopt a ray-centric approach to this problem and devise N-BVH, a neural compression architecture designed to answer arbitrary ray queries in 3D. Our compact model is learned from the input geometry and substituted for it whenever a ray intersection is queried by a path-tracing engine. While prior neural compression methods have focused on point queries, ours proposes neural ray queries that integrate seamlessly into standard ray-tracing pipelines. At the core of our method, we employ an adaptive BVH-driven probing scheme to optimize the parameters of a multi-resolution hash grid, focusing its neural capacity on the sparse 3D occupancy swept by the original surfaces. As a result, our N-BVH can serve accurate ray queries from a representation that is more than an order of magnitude more compact, providing faithful approximations of visibility, depth, and appearance attributes. The flexibility of our method allows us to combine and overlap neural and non-neural entities within the same 3D scene and extends to appearance level of detail.
title N-BVH: Neural ray queries with bounding volume hierarchies
topic Graphics
Artificial Intelligence
url https://arxiv.org/abs/2405.16237