Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds

Fuente: arXiv
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Main Authors: Chandra, Rohan, Karnan, Haresh, Mehr, Negar, Stone, Peter, Biswas, Joydeep
Format: Preprint
Published: 2024
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_version_ 1866915214526513152
author Chandra, Rohan
Karnan, Haresh
Mehr, Negar
Stone, Peter
Biswas, Joydeep
author_facet Chandra, Rohan
Karnan, Haresh
Mehr, Negar
Stone, Peter
Biswas, Joydeep
contents Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent--underlying psychological factors that govern their motion--by learning their reward functions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios \textit{e.g.} passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but effective, mathematical trick which we name the so-called tractability-rationality trade-off trick that achieves tractability at the cost of a slight reduction in accuracy. We compare our approach to the classical single-agent MaxEnt IRL as well as state-of-the-art trajectory prediction methods on several datasets including the ETH, UCY, SCAND, JRDB, and a new dataset, called Speedway, collected at a busy intersection on a University campus focusing on dense, complex agent interactions. Our key findings show that, on the dense Speedway dataset, our approach ranks 1st among top 7 baselines with >2X improvement over single-agent IRL, and is competitive with state-of-the-art large transformer-based encoder-decoder models on sparser datasets such as ETH/UCY (ranks 3rd among top 7 baselines).
format Preprint
id arxiv_https___arxiv_org_abs_2405_16439
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds
Chandra, Rohan
Karnan, Haresh
Mehr, Negar
Stone, Peter
Biswas, Joydeep
Robotics
Artificial Intelligence
Machine Learning
Multiagent Systems
Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent--underlying psychological factors that govern their motion--by learning their reward functions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios \textit{e.g.} passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but effective, mathematical trick which we name the so-called tractability-rationality trade-off trick that achieves tractability at the cost of a slight reduction in accuracy. We compare our approach to the classical single-agent MaxEnt IRL as well as state-of-the-art trajectory prediction methods on several datasets including the ETH, UCY, SCAND, JRDB, and a new dataset, called Speedway, collected at a busy intersection on a University campus focusing on dense, complex agent interactions. Our key findings show that, on the dense Speedway dataset, our approach ranks 1st among top 7 baselines with >2X improvement over single-agent IRL, and is competitive with state-of-the-art large transformer-based encoder-decoder models on sparser datasets such as ETH/UCY (ranks 3rd among top 7 baselines).
title Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds
topic Robotics
Artificial Intelligence
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2405.16439