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Main Authors: Wang, Zipeng, Xu, Dan
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2405.16829
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author Wang, Zipeng
Xu, Dan
author_facet Wang, Zipeng
Xu, Dan
contents Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations. 3D Gaussian Splatting has recently been introduced as a potent alternative, achieving both high-fidelity visual results and accelerated rendering performance. Nonetheless, scaling 3D Gaussian Splatting is fraught with challenges. Specifically, large-scale scenes grapples with the integration of objects across multiple scales and disparate viewpoints, which often leads to compromised efficacy as the Gaussians need to balance between detail levels. Furthermore, the generation of initialization points via COLMAP from large-scale dataset is both computationally demanding and prone to incomplete reconstructions. To address these challenges, we present Pyramidal 3D Gaussian Splatting (PyGS) with NeRF Initialization. Our approach represent the scene with a hierarchical assembly of Gaussians arranged in a pyramidal fashion. The top level of the pyramid is composed of a few large Gaussians, while each subsequent layer accommodates a denser collection of smaller Gaussians. We effectively initialize these pyramidal Gaussians through sampling a rapidly trained grid-based NeRF at various frequencies. We group these pyramidal Gaussians into clusters and use a compact weighting network to dynamically determine the influence of each pyramid level of each cluster considering camera viewpoint during rendering. Our method achieves a significant performance leap across multiple large-scale datasets and attains a rendering time that is over 400 times faster than current state-of-the-art approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2405_16829
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting
Wang, Zipeng
Xu, Dan
Computer Vision and Pattern Recognition
Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations. 3D Gaussian Splatting has recently been introduced as a potent alternative, achieving both high-fidelity visual results and accelerated rendering performance. Nonetheless, scaling 3D Gaussian Splatting is fraught with challenges. Specifically, large-scale scenes grapples with the integration of objects across multiple scales and disparate viewpoints, which often leads to compromised efficacy as the Gaussians need to balance between detail levels. Furthermore, the generation of initialization points via COLMAP from large-scale dataset is both computationally demanding and prone to incomplete reconstructions. To address these challenges, we present Pyramidal 3D Gaussian Splatting (PyGS) with NeRF Initialization. Our approach represent the scene with a hierarchical assembly of Gaussians arranged in a pyramidal fashion. The top level of the pyramid is composed of a few large Gaussians, while each subsequent layer accommodates a denser collection of smaller Gaussians. We effectively initialize these pyramidal Gaussians through sampling a rapidly trained grid-based NeRF at various frequencies. We group these pyramidal Gaussians into clusters and use a compact weighting network to dynamically determine the influence of each pyramid level of each cluster considering camera viewpoint during rendering. Our method achieves a significant performance leap across multiple large-scale datasets and attains a rendering time that is over 400 times faster than current state-of-the-art approaches.
title PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.16829