PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance

Fuente: arXiv
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Auteurs principaux: Weng, Haohan, Wang, Yikai, Zhang, Tong, Chen, C. L. Philip, Zhu, Jun
Format: Preprint
Publié: 2024
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author Weng, Haohan
Wang, Yikai
Zhang, Tong
Chen, C. L. Philip
Zhu, Jun
author_facet Weng, Haohan
Wang, Yikai
Zhang, Tong
Chen, C. L. Philip
Zhu, Jun
contents Generating compact and sharply detailed 3D meshes poses a significant challenge for current 3D generative models. Different from extracting dense meshes from neural representation, some recent works try to model the native mesh distribution (i.e., a set of triangles), which generates more compact results as humans crafted. However, due to the complexity and variety of mesh topology, these methods are typically limited to small datasets with specific categories and are hard to extend. In this paper, we introduce a generic and scalable mesh generation framework PivotMesh, which makes an initial attempt to extend the native mesh generation to large-scale datasets. We employ a transformer-based auto-encoder to encode meshes into discrete tokens and decode them from face level to vertex level hierarchically. Subsequently, to model the complex typology, we first learn to generate pivot vertices as coarse mesh representation and then generate the complete mesh tokens with the same auto-regressive Transformer. This reduces the difficulty compared with directly modeling the mesh distribution and further improves the model controllability. PivotMesh demonstrates its versatility by effectively learning from both small datasets like Shapenet, and large-scale datasets like Objaverse and Objaverse-xl. Extensive experiments indicate that PivotMesh can generate compact and sharp 3D meshes across various categories, highlighting its great potential for native mesh modeling.
format Preprint
id arxiv_https___arxiv_org_abs_2405_16890
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance
Weng, Haohan
Wang, Yikai
Zhang, Tong
Chen, C. L. Philip
Zhu, Jun
Computer Vision and Pattern Recognition
Generating compact and sharply detailed 3D meshes poses a significant challenge for current 3D generative models. Different from extracting dense meshes from neural representation, some recent works try to model the native mesh distribution (i.e., a set of triangles), which generates more compact results as humans crafted. However, due to the complexity and variety of mesh topology, these methods are typically limited to small datasets with specific categories and are hard to extend. In this paper, we introduce a generic and scalable mesh generation framework PivotMesh, which makes an initial attempt to extend the native mesh generation to large-scale datasets. We employ a transformer-based auto-encoder to encode meshes into discrete tokens and decode them from face level to vertex level hierarchically. Subsequently, to model the complex typology, we first learn to generate pivot vertices as coarse mesh representation and then generate the complete mesh tokens with the same auto-regressive Transformer. This reduces the difficulty compared with directly modeling the mesh distribution and further improves the model controllability. PivotMesh demonstrates its versatility by effectively learning from both small datasets like Shapenet, and large-scale datasets like Objaverse and Objaverse-xl. Extensive experiments indicate that PivotMesh can generate compact and sharp 3D meshes across various categories, highlighting its great potential for native mesh modeling.
title PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.16890