Saved in:
Bibliographic Details
Main Authors: Zhang, Yuqing, Liu, Yuan, Xie, Zhiyu, Yang, Lei, Liu, Zhongyuan, Yang, Mengzhou, Zhang, Runze, Kou, Qilong, Lin, Cheng, Wang, Wenping, Jin, Xiaogang
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.17176
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911889090412544
author Zhang, Yuqing
Liu, Yuan
Xie, Zhiyu
Yang, Lei
Liu, Zhongyuan
Yang, Mengzhou
Zhang, Runze
Kou, Qilong
Lin, Cheng
Wang, Wenping
Jin, Xiaogang
author_facet Zhang, Yuqing
Liu, Yuan
Xie, Zhiyu
Yang, Lei
Liu, Zhongyuan
Yang, Mengzhou
Zhang, Runze
Kou, Qilong
Lin, Cheng
Wang, Wenping
Jin, Xiaogang
contents 2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat, an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production.
format Preprint
id arxiv_https___arxiv_org_abs_2405_17176
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Zhang, Yuqing
Liu, Yuan
Xie, Zhiyu
Yang, Lei
Liu, Zhongyuan
Yang, Mengzhou
Zhang, Runze
Kou, Qilong
Lin, Cheng
Wang, Wenping
Jin, Xiaogang
Graphics
Artificial Intelligence
2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat, an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production.
title DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
topic Graphics
Artificial Intelligence
url https://arxiv.org/abs/2405.17176