A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction

Fuente: arXiv
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Hauptverfasser: Zhang, Bin, Zeng, Bi, Peng, Zexin
Format: Preprint
Veröffentlicht: 2024
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author Zhang, Bin
Zeng, Bi
Peng, Zexin
author_facet Zhang, Bin
Zeng, Bi
Peng, Zexin
contents In recent years, Neural Radiance Fields (NeRF) has revolutionized three-dimensional (3D) reconstruction with its implicit representation. Building upon NeRF, 3D Gaussian Splatting (3D-GS) has departed from the implicit representation of neural networks and instead directly represents scenes as point clouds with Gaussian-shaped distributions. While this shift has notably elevated the rendering quality and speed of radiance fields but inevitably led to a significant increase in memory usage. Additionally, effectively rendering dynamic scenes in 3D-GS has emerged as a pressing challenge. To address these concerns, this paper purposes a refined 3D Gaussian representation for high-quality dynamic scene reconstruction. Firstly, we use a deformable multi-layer perceptron (MLP) network to capture the dynamic offset of Gaussian points and express the color features of points through hash encoding and a tiny MLP to reduce storage requirements. Subsequently, we introduce a learnable denoising mask coupled with denoising loss to eliminate noise points from the scene, thereby further compressing 3D Gaussian model. Finally, motion noise of points is mitigated through static constraints and motion consistency constraints. Experimental results demonstrate that our method surpasses existing approaches in rendering quality and speed, while significantly reducing the memory usage associated with 3D-GS, making it highly suitable for various tasks such as novel view synthesis, and dynamic mapping.
format Preprint
id arxiv_https___arxiv_org_abs_2405_17891
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction
Zhang, Bin
Zeng, Bi
Peng, Zexin
Computer Vision and Pattern Recognition
In recent years, Neural Radiance Fields (NeRF) has revolutionized three-dimensional (3D) reconstruction with its implicit representation. Building upon NeRF, 3D Gaussian Splatting (3D-GS) has departed from the implicit representation of neural networks and instead directly represents scenes as point clouds with Gaussian-shaped distributions. While this shift has notably elevated the rendering quality and speed of radiance fields but inevitably led to a significant increase in memory usage. Additionally, effectively rendering dynamic scenes in 3D-GS has emerged as a pressing challenge. To address these concerns, this paper purposes a refined 3D Gaussian representation for high-quality dynamic scene reconstruction. Firstly, we use a deformable multi-layer perceptron (MLP) network to capture the dynamic offset of Gaussian points and express the color features of points through hash encoding and a tiny MLP to reduce storage requirements. Subsequently, we introduce a learnable denoising mask coupled with denoising loss to eliminate noise points from the scene, thereby further compressing 3D Gaussian model. Finally, motion noise of points is mitigated through static constraints and motion consistency constraints. Experimental results demonstrate that our method surpasses existing approaches in rendering quality and speed, while significantly reducing the memory usage associated with 3D-GS, making it highly suitable for various tasks such as novel view synthesis, and dynamic mapping.
title A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.17891