EG4D: Explicit Generation of 4D Object without Score Distillation

Fuente: arXiv
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Autori principali: Sun, Qi, Guo, Zhiyang, Wan, Ziyu, Yan, Jing Nathan, Yin, Shengming, Zhou, Wengang, Liao, Jing, Li, Houqiang
Natura: Preprint
Pubblicazione: 2024
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author Sun, Qi
Guo, Zhiyang
Wan, Ziyu
Yan, Jing Nathan
Yin, Shengming
Zhou, Wengang
Liao, Jing
Li, Houqiang
author_facet Sun, Qi
Guo, Zhiyang
Wan, Ziyu
Yan, Jing Nathan
Yin, Shengming
Zhou, Wengang
Liao, Jing
Li, Houqiang
contents In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at \url{https://github.com/jasongzy/EG4D}.
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id arxiv_https___arxiv_org_abs_2405_18132
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EG4D: Explicit Generation of 4D Object without Score Distillation
Sun, Qi
Guo, Zhiyang
Wan, Ziyu
Yan, Jing Nathan
Yin, Shengming
Zhou, Wengang
Liao, Jing
Li, Houqiang
Computer Vision and Pattern Recognition
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at \url{https://github.com/jasongzy/EG4D}.
title EG4D: Explicit Generation of 4D Object without Score Distillation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.18132