NegGS: Negative Gaussian Splatting

Fuente: arXiv
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Main Authors: Kasymov, Artur, Czekaj, Bartosz, Mazur, Marcin, Tabor, Jacek, Spurek, Przemysław
Format: Preprint
Published: 2024
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author Kasymov, Artur
Czekaj, Bartosz
Mazur, Marcin
Tabor, Jacek
Spurek, Przemysław
author_facet Kasymov, Artur
Czekaj, Bartosz
Mazur, Marcin
Tabor, Jacek
Spurek, Przemysław
contents One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and inference capabilities. In essence, Gaussian Splatting involves incorporating data about the 3D objects of interest into a series of Gaussian distributions, each of which can then be depicted in 3D in a manner analogous to traditional meshes. It is regrettable that the use of Gaussians in Gaussian Splatting is currently somewhat restrictive due to their perceived linear nature. In practice, 3D objects are often composed of complex curves and highly nonlinear structures. This issue can to some extent be alleviated by employing a multitude of Gaussian components to reflect the complex, nonlinear structures accurately. However, this approach results in a considerable increase in time complexity. This paper introduces the concept of negative Gaussians, which are interpreted as items with negative colors. The rationale behind this approach is based on the density distribution created by dividing the probability density functions (PDFs) of two Gaussians, which we refer to as Diff-Gaussian. Such a distribution can be used to approximate structures such as donut and moon-shaped datasets. Experimental findings indicate that the application of these techniques enhances the modeling of high-frequency elements with rapid color transitions. Additionally, it improves the representation of shadows. To the best of our knowledge, this is the first paper to extend the simple elipsoid shapes of Gaussian Splatting to more complex nonlinear structures.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18163
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle NegGS: Negative Gaussian Splatting
Kasymov, Artur
Czekaj, Bartosz
Mazur, Marcin
Tabor, Jacek
Spurek, Przemysław
Graphics
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and inference capabilities. In essence, Gaussian Splatting involves incorporating data about the 3D objects of interest into a series of Gaussian distributions, each of which can then be depicted in 3D in a manner analogous to traditional meshes. It is regrettable that the use of Gaussians in Gaussian Splatting is currently somewhat restrictive due to their perceived linear nature. In practice, 3D objects are often composed of complex curves and highly nonlinear structures. This issue can to some extent be alleviated by employing a multitude of Gaussian components to reflect the complex, nonlinear structures accurately. However, this approach results in a considerable increase in time complexity. This paper introduces the concept of negative Gaussians, which are interpreted as items with negative colors. The rationale behind this approach is based on the density distribution created by dividing the probability density functions (PDFs) of two Gaussians, which we refer to as Diff-Gaussian. Such a distribution can be used to approximate structures such as donut and moon-shaped datasets. Experimental findings indicate that the application of these techniques enhances the modeling of high-frequency elements with rapid color transitions. Additionally, it improves the representation of shadows. To the best of our knowledge, this is the first paper to extend the simple elipsoid shapes of Gaussian Splatting to more complex nonlinear structures.
title NegGS: Negative Gaussian Splatting
topic Graphics
url https://arxiv.org/abs/2405.18163