Rethinking the A in STEAM: Insights from and for AI Literacy Education

Fuente: arXiv
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Auteurs principaux: Mertala, Pekka, Fagerlund, Janne, Dufva, Tomi Slotte
Format: Preprint
Publié: 2024
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author Mertala, Pekka
Fagerlund, Janne
Dufva, Tomi Slotte
author_facet Mertala, Pekka
Fagerlund, Janne
Dufva, Tomi Slotte
contents This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies, philosophy, social studies, and visual arts. Each section addresses critical AI-related phenomena and provides pedagogical strate-gies for effective integration into STEAM education. Language studies focus on media representations and the probabilistic nature of AI language models. The philosophy section examines anthropomorphism, ethics, and the misconstrued human-like capabilities of AI. Social studies discuss AI's societal impacts, biases, and ethical considerations in data prac-tices. Visual arts explore the implications of generative AI on artistic processes and intellec-tual property. The article concludes by advocating for a robust inclusion of arts in STEAM to foster a holistic, equitable, and sustainable understanding of AI, ultimately inspiring technologies that promote fairness and creativity.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18179
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Rethinking the A in STEAM: Insights from and for AI Literacy Education
Mertala, Pekka
Fagerlund, Janne
Dufva, Tomi Slotte
Computers and Society
This article rethinks the role of arts in STEAM education, emphasizing its importance in AI literacy within K-12 contexts. Arguing against the marginalization of arts, the paper is structured around four key domains: language studies, philosophy, social studies, and visual arts. Each section addresses critical AI-related phenomena and provides pedagogical strate-gies for effective integration into STEAM education. Language studies focus on media representations and the probabilistic nature of AI language models. The philosophy section examines anthropomorphism, ethics, and the misconstrued human-like capabilities of AI. Social studies discuss AI's societal impacts, biases, and ethical considerations in data prac-tices. Visual arts explore the implications of generative AI on artistic processes and intellec-tual property. The article concludes by advocating for a robust inclusion of arts in STEAM to foster a holistic, equitable, and sustainable understanding of AI, ultimately inspiring technologies that promote fairness and creativity.
title Rethinking the A in STEAM: Insights from and for AI Literacy Education
topic Computers and Society
url https://arxiv.org/abs/2405.18179