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Main Authors: Bauer, Johann, West, Sheldon, Alonso, Eduardo, Broom, Mark
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.18190
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author Bauer, Johann
West, Sheldon
Alonso, Eduardo
Broom, Mark
author_facet Bauer, Johann
West, Sheldon
Alonso, Eduardo
Broom, Mark
contents We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary differential equations of replicator-mutator dynamics type, allowing us to present proofs on the algorithm's convergence conditions in various settings via its ODE counterpart. The more complicated variant enables comparisons to Q-learning based algorithms. We compare both variants experimentally to WoLF-PHC and frequency-adjusted Q-learning on a range of settings, illustrating cases of increasing dimensionality where our variants preserve convergence in contrast to more complicated algorithms. The availability of analytic results provides a degree of transferability of results as compared to purely empirical case studies, illustrating the general utility of a dynamical systems perspective on multi-agent reinforcement learning when addressing questions of convergence and reliable generalisation.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18190
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mutation-Bias Learning in Games
Bauer, Johann
West, Sheldon
Alonso, Eduardo
Broom, Mark
Machine Learning
Multiagent Systems
Dynamical Systems
Optimization and Control
Populations and Evolution
37N40 (Primary) 91A26 (Secondary)
We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary differential equations of replicator-mutator dynamics type, allowing us to present proofs on the algorithm's convergence conditions in various settings via its ODE counterpart. The more complicated variant enables comparisons to Q-learning based algorithms. We compare both variants experimentally to WoLF-PHC and frequency-adjusted Q-learning on a range of settings, illustrating cases of increasing dimensionality where our variants preserve convergence in contrast to more complicated algorithms. The availability of analytic results provides a degree of transferability of results as compared to purely empirical case studies, illustrating the general utility of a dynamical systems perspective on multi-agent reinforcement learning when addressing questions of convergence and reliable generalisation.
title Mutation-Bias Learning in Games
topic Machine Learning
Multiagent Systems
Dynamical Systems
Optimization and Control
Populations and Evolution
37N40 (Primary) 91A26 (Secondary)
url https://arxiv.org/abs/2405.18190