Actuators À La Mode: Modal Actuations for Soft Body Locomotion

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Benchekroun, Otman, Xie, Kaixiang, Liu, Hsueh-Ti Derek, Grinspun, Eitan, Andrews, Sheldon, Zordan, Victor
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866910461886201856
author Benchekroun, Otman
Xie, Kaixiang
Liu, Hsueh-Ti Derek
Grinspun, Eitan
Andrews, Sheldon
Zordan, Victor
author_facet Benchekroun, Otman
Xie, Kaixiang
Liu, Hsueh-Ti Derek
Grinspun, Eitan
Andrews, Sheldon
Zordan, Victor
contents Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for designing physically based animations, like locomotion, but comes with the price of excluding characters of arbitrary deformable geometries. To remedy this, our framework makes use of a spatio-temporal actuation subspace built off of the natural vibration modes of the character geometry. The resulting actuation is coupled to a reduced fast soft body simulation, allowing us to formulate a locomotion optimization problem that is tractable for a wide variety of high resolution deformable characters.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18609
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Actuators À La Mode: Modal Actuations for Soft Body Locomotion
Benchekroun, Otman
Xie, Kaixiang
Liu, Hsueh-Ti Derek
Grinspun, Eitan
Andrews, Sheldon
Zordan, Victor
Graphics
Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for designing physically based animations, like locomotion, but comes with the price of excluding characters of arbitrary deformable geometries. To remedy this, our framework makes use of a spatio-temporal actuation subspace built off of the natural vibration modes of the character geometry. The resulting actuation is coupled to a reduced fast soft body simulation, allowing us to formulate a locomotion optimization problem that is tractable for a wide variety of high resolution deformable characters.
title Actuators À La Mode: Modal Actuations for Soft Body Locomotion
topic Graphics
url https://arxiv.org/abs/2405.18609