Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams

Fuente: arXiv
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Autores principales: Gunturu, Aditya, Wen, Yi, Zhang, Nandi, Thundathil, Jarin, Kazi, Rubaiat Habib, Suzuki, Ryo
Formato: Preprint
Publicado: 2024
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author Gunturu, Aditya
Wen, Yi
Zhang, Nandi
Thundathil, Jarin
Kazi, Rubaiat Habib
Suzuki, Ryo
author_facet Gunturu, Aditya
Wen, Yi
Zhang, Nandi
Thundathil, Jarin
Kazi, Rubaiat Habib
Suzuki, Ryo
contents We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18614
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams
Gunturu, Aditya
Wen, Yi
Zhang, Nandi
Thundathil, Jarin
Kazi, Rubaiat Habib
Suzuki, Ryo
Human-Computer Interaction
Computer Vision and Pattern Recognition
Machine Learning
We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education.
title Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams
topic Human-Computer Interaction
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2405.18614