Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Becker, Tyler, Sunberg, Zachary
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866916457203367936
author Becker, Tyler
Sunberg, Zachary
author_facet Becker, Tyler
Sunberg, Zachary
contents Many real-world decision problems involve the interaction of multiple self-interested agents with limited sensing ability. The partially observable stochastic game (POSG) provides a mathematical framework for modeling these problems, however solving a POSG requires difficult reasoning over two critical factors: (1) information revealed by partial observations and (2) decisions other agents make. In the single agent case, partially observable Markov decision process (POMDP) planning can efficiently address partial observability with particle filtering. In the multi-agent case, extensive form game solution methods account for other agent's decisions, but preclude belief approximation. We propose a unifying framework that combines POMDP-inspired state distribution approximation and game-theoretic equilibrium search on information sets. This paper lays a theoretical foundation for the approach by bounding errors due to belief approximation, and empirically demonstrates effectiveness with a numerical example. The new approach enables planning in POSGs with very large state spaces, paving the way for reliable autonomous interaction in real-world physical environments and complementing multi-agent reinforcement learning.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18703
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods
Becker, Tyler
Sunberg, Zachary
Computer Science and Game Theory
Many real-world decision problems involve the interaction of multiple self-interested agents with limited sensing ability. The partially observable stochastic game (POSG) provides a mathematical framework for modeling these problems, however solving a POSG requires difficult reasoning over two critical factors: (1) information revealed by partial observations and (2) decisions other agents make. In the single agent case, partially observable Markov decision process (POMDP) planning can efficiently address partial observability with particle filtering. In the multi-agent case, extensive form game solution methods account for other agent's decisions, but preclude belief approximation. We propose a unifying framework that combines POMDP-inspired state distribution approximation and game-theoretic equilibrium search on information sets. This paper lays a theoretical foundation for the approach by bounding errors due to belief approximation, and empirically demonstrates effectiveness with a numerical example. The new approach enables planning in POSGs with very large state spaces, paving the way for reliable autonomous interaction in real-world physical environments and complementing multi-agent reinforcement learning.
title Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods
topic Computer Science and Game Theory
url https://arxiv.org/abs/2405.18703