4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models

Fuente: arXiv
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Autori principali: Fonseca, Fernando, Sousa, Maurício, Mendes, Daniel, Ferreira, Alfredo, Jorge, Joaquim
Natura: Preprint
Pubblicazione: 2024
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author Fonseca, Fernando
Sousa, Maurício
Mendes, Daniel
Ferreira, Alfredo
Jorge, Joaquim
author_facet Fonseca, Fernando
Sousa, Maurício
Mendes, Daniel
Ferreira, Alfredo
Jorge, Joaquim
contents Three-dimensional immersive sketching for content creation and modeling has been studied for some time. However, research in this domain mainly focused on CAVE-like scenarios. These setups can be expensive and offer a narrow interaction space. Building more affordable setups using head-mounted displays is possible, allowing greater immersion and a larger space for user physical movements. This paper presents a fully immersive environment using bi-manual gestures to sketch and create content freely in the virtual world. This approach can be applied to many scenarios, allowing people to express their ideas or review existing designs. To cope with known motor difficulties and inaccuracy of freehand 3D sketching, we explore proxy geometry and a laser-like metaphor to draw content directly from models and create content surfaces. Our current prototype offers 24 cubic meters for movement, limited by the room size. It features infinite virtual drawing space through pan and scale techniques and is larger than the typical 6-sided cave at a fraction of the cost. In a preliminary study conducted with architects and engineers, our system showed a clear promise as a tool for sketching and 3D content creation in virtual reality with a great emphasis on bi-manual gestures.
format Preprint
id arxiv_https___arxiv_org_abs_2405_18887
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
Fonseca, Fernando
Sousa, Maurício
Mendes, Daniel
Ferreira, Alfredo
Jorge, Joaquim
Human-Computer Interaction
Computational Engineering, Finance, and Science
Graphics
Multimedia
H.5.2, I.3.4, I.3.7
H.5.2; I.3.4; I.3.7
Three-dimensional immersive sketching for content creation and modeling has been studied for some time. However, research in this domain mainly focused on CAVE-like scenarios. These setups can be expensive and offer a narrow interaction space. Building more affordable setups using head-mounted displays is possible, allowing greater immersion and a larger space for user physical movements. This paper presents a fully immersive environment using bi-manual gestures to sketch and create content freely in the virtual world. This approach can be applied to many scenarios, allowing people to express their ideas or review existing designs. To cope with known motor difficulties and inaccuracy of freehand 3D sketching, we explore proxy geometry and a laser-like metaphor to draw content directly from models and create content surfaces. Our current prototype offers 24 cubic meters for movement, limited by the room size. It features infinite virtual drawing space through pan and scale techniques and is larger than the typical 6-sided cave at a fraction of the cost. In a preliminary study conducted with architects and engineers, our system showed a clear promise as a tool for sketching and 3D content creation in virtual reality with a great emphasis on bi-manual gestures.
title 4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
topic Human-Computer Interaction
Computational Engineering, Finance, and Science
Graphics
Multimedia
H.5.2, I.3.4, I.3.7
H.5.2; I.3.4; I.3.7
url https://arxiv.org/abs/2405.18887