Dress Anyone : Automatic Physically-Based Garment Pattern Refitting

Fuente: arXiv
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Bibliographic Details
Main Authors: Chen, Hsiao-yu, Larionov, Egor, Kavan, Ladislav, Lin, Gene, Roble, Doug, Sorkine-Hornung, Olga, Stuyck, Tuur
Format: Preprint
Published: 2024
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author Chen, Hsiao-yu
Larionov, Egor
Kavan, Ladislav
Lin, Gene
Roble, Doug
Sorkine-Hornung, Olga
Stuyck, Tuur
author_facet Chen, Hsiao-yu
Larionov, Egor
Kavan, Ladislav
Lin, Gene
Roble, Doug
Sorkine-Hornung, Olga
Stuyck, Tuur
contents Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct garment sizes such as small, medium and large. While these may cater to certain groups of individuals that fall within this distribution, they often exclude large sections of the population. In contrast, individually tailored clothing offers a solution to obtain custom-fit garments that are tailored to each individual. However, manual tailoring is time-consuming and requires specialized knowledge, prohibiting the approach from being applied to produce fitted clothing at scale. To address this challenge, we propose a novel method leveraging differentiable simulation for refitting and draping 3D garments and their corresponding 2D pattern panels onto a new body shape, enabling a workflow where garments only need to be designed once, in a single size, and they can be automatically refitted to support numerous body size and shape variations. Our method enables downstream applications, where our optimized 3D drape can be directly ingested into game engines or other applications. Our 2D sewing patterns allow for accurate physics-based simulations and enables manufacturing clothing for the real world.
format Preprint
id arxiv_https___arxiv_org_abs_2405_19148
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
Chen, Hsiao-yu
Larionov, Egor
Kavan, Ladislav
Lin, Gene
Roble, Doug
Sorkine-Hornung, Olga
Stuyck, Tuur
Graphics
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct garment sizes such as small, medium and large. While these may cater to certain groups of individuals that fall within this distribution, they often exclude large sections of the population. In contrast, individually tailored clothing offers a solution to obtain custom-fit garments that are tailored to each individual. However, manual tailoring is time-consuming and requires specialized knowledge, prohibiting the approach from being applied to produce fitted clothing at scale. To address this challenge, we propose a novel method leveraging differentiable simulation for refitting and draping 3D garments and their corresponding 2D pattern panels onto a new body shape, enabling a workflow where garments only need to be designed once, in a single size, and they can be automatically refitted to support numerous body size and shape variations. Our method enables downstream applications, where our optimized 3D drape can be directly ingested into game engines or other applications. Our 2D sewing patterns allow for accurate physics-based simulations and enables manufacturing clothing for the real world.
title Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
topic Graphics
url https://arxiv.org/abs/2405.19148