Reasoning3D -- Grounding and Reasoning in 3D: Fine-Grained Zero-Shot Open-Vocabulary 3D Reasoning Part Segmentation via Large Vision-Language Models

Fuente: arXiv
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Main Authors: Chen, Tianrun, Yu, Chunan, Li, Jing, Zhang, Jianqi, Zhu, Lanyun, Ji, Deyi, Zhang, Yong, Zang, Ying, Li, Zejian, Sun, Lingyun
Format: Preprint
Published: 2024
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author Chen, Tianrun
Yu, Chunan
Li, Jing
Zhang, Jianqi
Zhu, Lanyun
Ji, Deyi
Zhang, Yong
Zang, Ying
Li, Zejian
Sun, Lingyun
author_facet Chen, Tianrun
Yu, Chunan
Li, Jing
Zhang, Jianqi
Zhu, Lanyun
Ji, Deyi
Zhang, Yong
Zang, Ying
Li, Zejian
Sun, Lingyun
contents In this paper, we introduce a new task: Zero-Shot 3D Reasoning Segmentation for parts searching and localization for objects, which is a new paradigm to 3D segmentation that transcends limitations for previous category-specific 3D semantic segmentation, 3D instance segmentation, and open-vocabulary 3D segmentation. We design a simple baseline method, Reasoning3D, with the capability to understand and execute complex commands for (fine-grained) segmenting specific parts for 3D meshes with contextual awareness and reasoned answers for interactive segmentation. Specifically, Reasoning3D leverages an off-the-shelf pre-trained 2D segmentation network, powered by Large Language Models (LLMs), to interpret user input queries in a zero-shot manner. Previous research have shown that extensive pre-training endows foundation models with prior world knowledge, enabling them to comprehend complex commands, a capability we can harness to "segment anything" in 3D with limited 3D datasets (source efficient). Experimentation reveals that our approach is generalizable and can effectively localize and highlight parts of 3D objects (in 3D mesh) based on implicit textual queries, including these articulated 3d objects and real-world scanned data. Our method can also generate natural language explanations corresponding to these 3D models and the decomposition. Moreover, our training-free approach allows rapid deployment and serves as a viable universal baseline for future research of part-level 3d (semantic) object understanding in various fields including robotics, object manipulation, part assembly, autonomous driving applications, augment reality and virtual reality (AR/VR), and medical applications. The code, the model weight, the deployment guide, and the evaluation protocol are: http://tianrun-chen.github.io/Reason3D/
format Preprint
id arxiv_https___arxiv_org_abs_2405_19326
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Reasoning3D -- Grounding and Reasoning in 3D: Fine-Grained Zero-Shot Open-Vocabulary 3D Reasoning Part Segmentation via Large Vision-Language Models
Chen, Tianrun
Yu, Chunan
Li, Jing
Zhang, Jianqi
Zhu, Lanyun
Ji, Deyi
Zhang, Yong
Zang, Ying
Li, Zejian
Sun, Lingyun
Computer Vision and Pattern Recognition
Graphics
Human-Computer Interaction
In this paper, we introduce a new task: Zero-Shot 3D Reasoning Segmentation for parts searching and localization for objects, which is a new paradigm to 3D segmentation that transcends limitations for previous category-specific 3D semantic segmentation, 3D instance segmentation, and open-vocabulary 3D segmentation. We design a simple baseline method, Reasoning3D, with the capability to understand and execute complex commands for (fine-grained) segmenting specific parts for 3D meshes with contextual awareness and reasoned answers for interactive segmentation. Specifically, Reasoning3D leverages an off-the-shelf pre-trained 2D segmentation network, powered by Large Language Models (LLMs), to interpret user input queries in a zero-shot manner. Previous research have shown that extensive pre-training endows foundation models with prior world knowledge, enabling them to comprehend complex commands, a capability we can harness to "segment anything" in 3D with limited 3D datasets (source efficient). Experimentation reveals that our approach is generalizable and can effectively localize and highlight parts of 3D objects (in 3D mesh) based on implicit textual queries, including these articulated 3d objects and real-world scanned data. Our method can also generate natural language explanations corresponding to these 3D models and the decomposition. Moreover, our training-free approach allows rapid deployment and serves as a viable universal baseline for future research of part-level 3d (semantic) object understanding in various fields including robotics, object manipulation, part assembly, autonomous driving applications, augment reality and virtual reality (AR/VR), and medical applications. The code, the model weight, the deployment guide, and the evaluation protocol are: http://tianrun-chen.github.io/Reason3D/
title Reasoning3D -- Grounding and Reasoning in 3D: Fine-Grained Zero-Shot Open-Vocabulary 3D Reasoning Part Segmentation via Large Vision-Language Models
topic Computer Vision and Pattern Recognition
Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2405.19326