Tangible Scenography as a Holistic Design Method for Human-Robot Interaction

Fuente: arXiv
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Main Authors: Koike, Amy, Cagiltay, Bengisu, Mutlu, Bilge
Format: Preprint
Published: 2024
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author Koike, Amy
Cagiltay, Bengisu
Mutlu, Bilge
author_facet Koike, Amy
Cagiltay, Bengisu
Mutlu, Bilge
contents Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex human environments. Drawing from the field of theater, we present the construct of scenes -- individual environments consisting of specific people, objects, spatial arrangements, and social norms -- and tangible scenography, as a holistic design approach for human-robot interactions. We created a design tool, Tangible Scenography Kit (TaSK), with physical props to aid in design brainstorming. We conducted design sessions with eight professional designers to generate exploratory designs. Designers used tangible scenography and TaSK components to create multiple scenes with specific interaction goals, characterize each scene's social environment, and design scene-specific robot behaviors. From these sessions, we found that this method can encourage designers to think beyond a robot's narrow capabilities and consider how they can facilitate complex social interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2405_19449
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Tangible Scenography as a Holistic Design Method for Human-Robot Interaction
Koike, Amy
Cagiltay, Bengisu
Mutlu, Bilge
Human-Computer Interaction
Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex human environments. Drawing from the field of theater, we present the construct of scenes -- individual environments consisting of specific people, objects, spatial arrangements, and social norms -- and tangible scenography, as a holistic design approach for human-robot interactions. We created a design tool, Tangible Scenography Kit (TaSK), with physical props to aid in design brainstorming. We conducted design sessions with eight professional designers to generate exploratory designs. Designers used tangible scenography and TaSK components to create multiple scenes with specific interaction goals, characterize each scene's social environment, and design scene-specific robot behaviors. From these sessions, we found that this method can encourage designers to think beyond a robot's narrow capabilities and consider how they can facilitate complex social interactions.
title Tangible Scenography as a Holistic Design Method for Human-Robot Interaction
topic Human-Computer Interaction
url https://arxiv.org/abs/2405.19449