Saved in:
| Main Authors: | Xu, Xianghao, Ganeshan, Aditya, Willis, Karl D. D., Pu, Yewen, Ritchie, Daniel |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2405.19636 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
ParSEL: Parameterized Shape Editing with Language
by: Ganeshan, Aditya, et al.
Published: (2024)
by: Ganeshan, Aditya, et al.
Published: (2024)
CLIPtortionist: Zero-shot Text-driven Deformation for Manufactured 3D Shapes
by: Xu, Xianghao, et al.
Published: (2024)
by: Xu, Xianghao, et al.
Published: (2024)
Learning to Edit Visual Programs with Self-Supervision
by: Jones, R. Kenny, et al.
Published: (2024)
by: Jones, R. Kenny, et al.
Published: (2024)
Pattern Analogies: Learning to Perform Programmatic Image Edits by Analogy
by: Ganeshan, Aditya, et al.
Published: (2024)
by: Ganeshan, Aditya, et al.
Published: (2024)
MiGumi: Making Tightly Coupled Integral Joints Millable
by: Ganeshan, Aditya, et al.
Published: (2025)
by: Ganeshan, Aditya, et al.
Published: (2025)
Residual Primitive Fitting of 3D Shapes with SuperFrusta
by: Ganeshan, Aditya, et al.
Published: (2025)
by: Ganeshan, Aditya, et al.
Published: (2025)
Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
by: Gumin, Maxim, et al.
Published: (2025)
by: Gumin, Maxim, et al.
Published: (2025)
Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generation
by: Gumin, Maxim, et al.
Published: (2025)
by: Gumin, Maxim, et al.
Published: (2025)
Iconix: Controlling Semantics and Style in Progressive Icon Grids Generation
by: Sun, Zhida, et al.
Published: (2026)
by: Sun, Zhida, et al.
Published: (2026)
Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
by: Aguina-Kang, Rio, et al.
Published: (2024)
by: Aguina-Kang, Rio, et al.
Published: (2024)
CharacterMixer: Rig-Aware Interpolation of 3D Characters
by: Zhan, Xiao, et al.
Published: (2024)
by: Zhan, Xiao, et al.
Published: (2024)
PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples
by: Liu, Junyu, et al.
Published: (2025)
by: Liu, Junyu, et al.
Published: (2025)
CharacterMixer: Rig‐Aware Interpolation of 3D Characters
by: Xiao Zhan, et al.
Published: (2024)
by: Xiao Zhan, et al.
Published: (2024)
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
by: Yuanbo Li, et al.
Published: (2024)
by: Yuanbo Li, et al.
Published: (2024)
ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models
by: Xu, Ruiqi, et al.
Published: (2025)
by: Xu, Ruiqi, et al.
Published: (2025)
SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons
by: Xu, Haiyang, et al.
Published: (2026)
by: Xu, Haiyang, et al.
Published: (2026)
Image-driven Robot Drawing with Rapid Lognormal Movements
by: Berio, Daniel, et al.
Published: (2025)
by: Berio, Daniel, et al.
Published: (2025)
Geometric Integration for Neural Control Variates
by: D. Meister, et al.
Published: (2025)
by: D. Meister, et al.
Published: (2025)
CADEvolve: Creating Realistic CAD via Program Evolution
by: Elistratov, Maksim, et al.
Published: (2026)
by: Elistratov, Maksim, et al.
Published: (2026)
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
by: Maesumi, Arman, et al.
Published: (2024)
by: Maesumi, Arman, et al.
Published: (2024)
Geometric Integration for Neural Control Variates
by: Meister, Daniel, et al.
Published: (2025)
by: Meister, Daniel, et al.
Published: (2025)
Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)
by: Beale, Russell, et al.
Published: (2025)
by: Beale, Russell, et al.
Published: (2025)
Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes
by: Kuai, Tianshu, et al.
Published: (2026)
by: Kuai, Tianshu, et al.
Published: (2026)
ASAP: Automated Sequence Planning for Complex Robotic Assembly with Physical Feasibility
by: Tian, Yunsheng, et al.
Published: (2023)
by: Tian, Yunsheng, et al.
Published: (2023)
MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization
by: Wang, Ningna, et al.
Published: (2025)
by: Wang, Ningna, et al.
Published: (2025)
Demystifying Spatial Dependence: Interactive Visualizations for Interpreting Local Spatial Autocorrelation
by: Mason, Lee, et al.
Published: (2024)
by: Mason, Lee, et al.
Published: (2024)
Image-aware Layout Generation with User Constraints for Poster Design
by: Xu, Chenchen, et al.
Published: (2026)
by: Xu, Chenchen, et al.
Published: (2026)
Learning to Infer Generative Template Programs for Visual Concepts
by: Jones, R. Kenny, et al.
Published: (2024)
by: Jones, R. Kenny, et al.
Published: (2024)
MoGraphGPT: Creating Interactive Scenes Using Modular LLM and Graphical Control
by: Ye, Hui, et al.
Published: (2025)
by: Ye, Hui, et al.
Published: (2025)
Data-driven Viscosity Solver for Fluid Simulation
by: Park, Wonjung, et al.
Published: (2024)
by: Park, Wonjung, et al.
Published: (2024)
psudo: Exploring Multi‐Channel Biomedical Image Data with Spatially and Perceptually Optimized Pseudocoloring
by: S. Warchol, et al.
Published: (2024)
by: S. Warchol, et al.
Published: (2024)
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control
by: Zhang, Jingyan, et al.
Published: (2026)
by: Zhang, Jingyan, et al.
Published: (2026)
Palette Aligned Image Diffusion
by: E. Aharoni, et al.
Published: (2026)
by: E. Aharoni, et al.
Published: (2026)
Virtual Reality Lensing for Surface Approximation in Feature-driven DVR
by: Mota, Roberta, et al.
Published: (2025)
by: Mota, Roberta, et al.
Published: (2025)
Spatially-Embedded Lens Visualization: A Design Space
by: Mota, Roberta, et al.
Published: (2025)
by: Mota, Roberta, et al.
Published: (2025)
Interactive3D: Create What You Want by Interactive 3D Generation
by: Dong, Shaocong, et al.
Published: (2024)
by: Dong, Shaocong, et al.
Published: (2024)
Visually Assessing 1‐D Orderings of Contiguous Spatial Polygons
by: Julius Rauscher, et al.
Published: (2025)
by: Julius Rauscher, et al.
Published: (2025)
It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers
by: Kergaßner, Sophie, et al.
Published: (2026)
by: Kergaßner, Sophie, et al.
Published: (2026)
Physics Oriented Mathematical Perspective for Creating Trochoids and Ellipses through the Combination Rolling and Sliding Motions of a Circle Along Another One in Forward and Backward Sliding Modes
by: Arbab, H., et al.
Published: (2024)
by: Arbab, H., et al.
Published: (2024)
Micro and macro facial expressions by driven animations in realistic Virtual Humans
by: Montanha, Rubens Halbig, et al.
Published: (2024)
by: Montanha, Rubens Halbig, et al.
Published: (2024)
Similar Items
-
ParSEL: Parameterized Shape Editing with Language
by: Ganeshan, Aditya, et al.
Published: (2024) -
CLIPtortionist: Zero-shot Text-driven Deformation for Manufactured 3D Shapes
by: Xu, Xianghao, et al.
Published: (2024) -
Learning to Edit Visual Programs with Self-Supervision
by: Jones, R. Kenny, et al.
Published: (2024) -
Pattern Analogies: Learning to Perform Programmatic Image Edits by Analogy
by: Ganeshan, Aditya, et al.
Published: (2024) -
MiGumi: Making Tightly Coupled Integral Joints Millable
by: Ganeshan, Aditya, et al.
Published: (2025)