Learning from Random Demonstrations: Offline Reinforcement Learning with Importance-Sampled Diffusion Models

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Hauptverfasser: Fang, Zeyu, Lan, Tian
Format: Preprint
Veröffentlicht: 2024
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author Fang, Zeyu
Lan, Tian
author_facet Fang, Zeyu
Lan, Tian
contents Generative models such as diffusion have been employed as world models in offline reinforcement learning to generate synthetic data for more effective learning. Existing work either generates diffusion models one-time prior to training or requires additional interaction data to update it. In this paper, we propose a novel approach for offline reinforcement learning with closed-loop policy evaluation and world-model adaptation. It iteratively leverages a guided diffusion world model to directly evaluate the offline target policy with actions drawn from it, and then performs an importance-sampled world model update to adaptively align the world model with the updated policy. We analyzed the performance of the proposed method and provided an upper bound on the return gap between our method and the real environment under an optimal policy. The result sheds light on various factors affecting learning performance. Evaluations in the D4RL environment show significant improvement over state-of-the-art baselines, especially when only random or medium-expertise demonstrations are available -- thus requiring improved alignment between the world model and offline policy evaluation.
format Preprint
id arxiv_https___arxiv_org_abs_2405_19878
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning from Random Demonstrations: Offline Reinforcement Learning with Importance-Sampled Diffusion Models
Fang, Zeyu
Lan, Tian
Machine Learning
Computer Science and Game Theory
Generative models such as diffusion have been employed as world models in offline reinforcement learning to generate synthetic data for more effective learning. Existing work either generates diffusion models one-time prior to training or requires additional interaction data to update it. In this paper, we propose a novel approach for offline reinforcement learning with closed-loop policy evaluation and world-model adaptation. It iteratively leverages a guided diffusion world model to directly evaluate the offline target policy with actions drawn from it, and then performs an importance-sampled world model update to adaptively align the world model with the updated policy. We analyzed the performance of the proposed method and provided an upper bound on the return gap between our method and the real environment under an optimal policy. The result sheds light on various factors affecting learning performance. Evaluations in the D4RL environment show significant improvement over state-of-the-art baselines, especially when only random or medium-expertise demonstrations are available -- thus requiring improved alignment between the world model and offline policy evaluation.
title Learning from Random Demonstrations: Offline Reinforcement Learning with Importance-Sampled Diffusion Models
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2405.19878