VividDream: Generating 3D Scene with Ambient Dynamics

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Lee, Yao-Chih, Chen, Yi-Ting, Wang, Andrew, Liao, Ting-Hsuan, Feng, Brandon Y., Huang, Jia-Bin
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866929366480453632
author Lee, Yao-Chih
Chen, Yi-Ting
Wang, Andrew
Liao, Ting-Hsuan
Feng, Brandon Y.
Huang, Jia-Bin
author_facet Lee, Yao-Chih
Chen, Yi-Ting
Wang, Andrew
Liao, Ting-Hsuan
Feng, Brandon Y.
Huang, Jia-Bin
contents We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and geometry merging. An ensemble of animated videos is then generated using video diffusion models with quality refinement techniques and conditioned on renderings of the static 3D scene from the sampled camera trajectories. We then optimize a canonical 4D scene representation using an animated video ensemble, with per-video motion embeddings and visibility masks to mitigate inconsistencies. The resulting 4D scene enables free-view exploration of a 3D scene with plausible ambient scene dynamics. Experiments demonstrate that VividDream can provide human viewers with compelling 4D experiences generated based on diverse real images and text prompts.
format Preprint
id arxiv_https___arxiv_org_abs_2405_20334
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle VividDream: Generating 3D Scene with Ambient Dynamics
Lee, Yao-Chih
Chen, Yi-Ting
Wang, Andrew
Liao, Ting-Hsuan
Feng, Brandon Y.
Huang, Jia-Bin
Computer Vision and Pattern Recognition
Graphics
We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and geometry merging. An ensemble of animated videos is then generated using video diffusion models with quality refinement techniques and conditioned on renderings of the static 3D scene from the sampled camera trajectories. We then optimize a canonical 4D scene representation using an animated video ensemble, with per-video motion embeddings and visibility masks to mitigate inconsistencies. The resulting 4D scene enables free-view exploration of a 3D scene with plausible ambient scene dynamics. Experiments demonstrate that VividDream can provide human viewers with compelling 4D experiences generated based on diverse real images and text prompts.
title VividDream: Generating 3D Scene with Ambient Dynamics
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2405.20334