clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents

Fuente: arXiv
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Hauptverfasser: Beyer, Anne, Chalamalasetti, Kranti, Hakimov, Sherzod, Madureira, Brielen, Sadler, Philipp, Schlangen, David
Format: Preprint
Veröffentlicht: 2024
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author Beyer, Anne
Chalamalasetti, Kranti
Hakimov, Sherzod
Madureira, Brielen
Sadler, Philipp
Schlangen, David
author_facet Beyer, Anne
Chalamalasetti, Kranti
Hakimov, Sherzod
Madureira, Brielen
Sadler, Philipp
Schlangen, David
contents It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding abilities), where the resulting interactive game play can be automatically scored. In this paper, we take one of the proposed frameworks for setting up such game-play environments, and further test its usefulness as an evaluation instrument, along a number of dimensions: We show that it can easily keep up with new developments while avoiding data contamination, we show that the tests implemented within it are not yet saturated (human performance is substantially higher than that of even the best models), and we show that it lends itself to investigating additional questions, such as the impact of the prompting language on performance. We believe that the approach forms a good basis for making decisions on model choice for building applied interactive systems, and perhaps ultimately setting up a closed-loop development environment of system and simulated evaluator.
format Preprint
id arxiv_https___arxiv_org_abs_2405_20859
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents
Beyer, Anne
Chalamalasetti, Kranti
Hakimov, Sherzod
Madureira, Brielen
Sadler, Philipp
Schlangen, David
Computation and Language
Artificial Intelligence
It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding abilities), where the resulting interactive game play can be automatically scored. In this paper, we take one of the proposed frameworks for setting up such game-play environments, and further test its usefulness as an evaluation instrument, along a number of dimensions: We show that it can easily keep up with new developments while avoiding data contamination, we show that the tests implemented within it are not yet saturated (human performance is substantially higher than that of even the best models), and we show that it lends itself to investigating additional questions, such as the impact of the prompting language on performance. We believe that the approach forms a good basis for making decisions on model choice for building applied interactive systems, and perhaps ultimately setting up a closed-loop development environment of system and simulated evaluator.
title clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2405.20859