Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Alexandrovsky, Dmitry, Gerling, Kathrin, Opp, Merlin Steven, Hahn, Christopher Benjamin, Birk, Max V., Alsheail, Meshaiel
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866910467305242624
author Alexandrovsky, Dmitry
Gerling, Kathrin
Opp, Merlin Steven
Hahn, Christopher Benjamin
Birk, Max V.
Alsheail, Meshaiel
author_facet Alexandrovsky, Dmitry
Gerling, Kathrin
Opp, Merlin Steven
Hahn, Christopher Benjamin
Birk, Max V.
Alsheail, Meshaiel
contents The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.
format Preprint
id arxiv_https___arxiv_org_abs_2406_00189
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
Alexandrovsky, Dmitry
Gerling, Kathrin
Opp, Merlin Steven
Hahn, Christopher Benjamin
Birk, Max V.
Alsheail, Meshaiel
Human-Computer Interaction
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.
title Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
topic Human-Computer Interaction
url https://arxiv.org/abs/2406.00189