Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
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arXiv
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| Auteurs principaux: | , , , , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866910467305242624 |
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| author | Alexandrovsky, Dmitry Gerling, Kathrin Opp, Merlin Steven Hahn, Christopher Benjamin Birk, Max V. Alsheail, Meshaiel |
| author_facet | Alexandrovsky, Dmitry Gerling, Kathrin Opp, Merlin Steven Hahn, Christopher Benjamin Birk, Max V. Alsheail, Meshaiel |
| contents | The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2406_00189 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions Alexandrovsky, Dmitry Gerling, Kathrin Opp, Merlin Steven Hahn, Christopher Benjamin Birk, Max V. Alsheail, Meshaiel Human-Computer Interaction The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way. |
| title | Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2406.00189 |