Measuring eye-tracking accuracy and its impact on usability in apple vision pro

Fuente: arXiv
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Auteurs principaux: Huang, Zehao, Zhu, Gancheng, Duan, Xiaoting, Wang, Rong, Li, Yongkai, Zhang, Shuai, Wang, Zhiguo
Format: Preprint
Publié: 2024
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author Huang, Zehao
Zhu, Gancheng
Duan, Xiaoting
Wang, Rong
Li, Yongkai
Zhang, Shuai
Wang, Zhiguo
author_facet Huang, Zehao
Zhu, Gancheng
Duan, Xiaoting
Wang, Rong
Li, Yongkai
Zhang, Shuai
Wang, Zhiguo
contents With built-in eye-tracking cameras, the recently released Apple Vision Pro (AVP) mixed reality (MR) headset features gaze-based interaction, eye image rendering on external screens, and iris recognition for device unlocking. One of the technological advancements of the AVP is its heavy reliance on gaze- and gesture-based interaction. However, limited information is available regarding the technological specifications of the eye-tracking capability of the AVP, and raw gaze data is inaccessible to developers. This study evaluates the eye-tracking accuracy of the AVP with two sets of tests spanning both MR and virtual reality (VR) applications. This study also examines how eye-tracking accuracy relates to user-reported usability. The results revealed an overall eye-tracking accuracy of 1.11° and 0.93° in two testing setups, within a field of view (FOV) of approximately 34° x 18°. The usability and learnability scores of the AVP, measured using the standard System Usability Scale (SUS), were 75.24 and 68.26, respectively. Importantly, no statistically reliable correlation was found between eye-tracking accuracy and usability scores. These results suggest that eye-tracking accuracy is critical for gaze-based interaction, but it is not the sole determinant of user experience in VR/AR.
format Preprint
id arxiv_https___arxiv_org_abs_2406_00255
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Measuring eye-tracking accuracy and its impact on usability in apple vision pro
Huang, Zehao
Zhu, Gancheng
Duan, Xiaoting
Wang, Rong
Li, Yongkai
Zhang, Shuai
Wang, Zhiguo
Human-Computer Interaction
With built-in eye-tracking cameras, the recently released Apple Vision Pro (AVP) mixed reality (MR) headset features gaze-based interaction, eye image rendering on external screens, and iris recognition for device unlocking. One of the technological advancements of the AVP is its heavy reliance on gaze- and gesture-based interaction. However, limited information is available regarding the technological specifications of the eye-tracking capability of the AVP, and raw gaze data is inaccessible to developers. This study evaluates the eye-tracking accuracy of the AVP with two sets of tests spanning both MR and virtual reality (VR) applications. This study also examines how eye-tracking accuracy relates to user-reported usability. The results revealed an overall eye-tracking accuracy of 1.11° and 0.93° in two testing setups, within a field of view (FOV) of approximately 34° x 18°. The usability and learnability scores of the AVP, measured using the standard System Usability Scale (SUS), were 75.24 and 68.26, respectively. Importantly, no statistically reliable correlation was found between eye-tracking accuracy and usability scores. These results suggest that eye-tracking accuracy is critical for gaze-based interaction, but it is not the sole determinant of user experience in VR/AR.
title Measuring eye-tracking accuracy and its impact on usability in apple vision pro
topic Human-Computer Interaction
url https://arxiv.org/abs/2406.00255