MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

Fuente: arXiv
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Auteurs principaux: Liu, Qingming, Liu, Yuan, Wang, Jiepeng, Lyv, Xianqiang, Wang, Peng, Wang, Wenping, Hou, Junhui
Format: Preprint
Publié: 2024
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author Liu, Qingming
Liu, Yuan
Wang, Jiepeng
Lyv, Xianqiang
Wang, Peng
Wang, Wenping
Hou, Junhui
author_facet Liu, Qingming
Liu, Yuan
Wang, Jiepeng
Lyv, Xianqiang
Wang, Peng
Wang, Wenping
Hou, Junhui
contents In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input cameras to construct multiview consistency but struggle to recon struct dynamic scenes on casually captured input videos whose cameras are either static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms state-of-the-art meth ods by a significant margin. The code will be publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2406_00434
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors
Liu, Qingming
Liu, Yuan
Wang, Jiepeng
Lyv, Xianqiang
Wang, Peng
Wang, Wenping
Hou, Junhui
Computer Vision and Pattern Recognition
In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input cameras to construct multiview consistency but struggle to recon struct dynamic scenes on casually captured input videos whose cameras are either static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms state-of-the-art meth ods by a significant margin. The code will be publicly available.
title MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.00434