Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture

Fuente: arXiv
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Hauptverfasser: Li, Xuanchen, Cheng, Yuhao, Ren, Xingyu, Jia, Haozhe, Xu, Di, Zhu, Wenhan, Yan, Yichao
Format: Preprint
Veröffentlicht: 2024
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author Li, Xuanchen
Cheng, Yuhao
Ren, Xingyu
Jia, Haozhe
Xu, Di
Zhu, Wenhan
Yan, Yichao
author_facet Li, Xuanchen
Cheng, Yuhao
Ren, Xingyu
Jia, Haozhe
Xu, Di
Zhu, Wenhan
Yan, Yichao
contents 4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in pore-squeezing. The industry often adopts the method involving multi-view stereo and non-rigid alignment. However, this approach is prone to errors and heavily reliant on time-consuming manual processing by artists. To simplify this process, we propose Topo4D, a novel framework for automatic geometry and texture generation, which optimizes densely aligned 4D heads and 8K texture maps directly from calibrated multi-view time-series images. Specifically, we first represent the time-series faces as a set of dynamic 3D Gaussians with fixed topology in which the Gaussian centers are bound to the mesh vertices. Afterward, we perform alternative geometry and texture optimization frame-by-frame for high-quality geometry and texture learning while maintaining temporal topology stability. Finally, we can extract dynamic facial meshes in regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Extensive experiments show that our method achieves superior results than the current SOTA face reconstruction methods both in the quality of meshes and textures. Project page: https://xuanchenli.github.io/Topo4D/.
format Preprint
id arxiv_https___arxiv_org_abs_2406_00440
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
Li, Xuanchen
Cheng, Yuhao
Ren, Xingyu
Jia, Haozhe
Xu, Di
Zhu, Wenhan
Yan, Yichao
Computer Vision and Pattern Recognition
4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in pore-squeezing. The industry often adopts the method involving multi-view stereo and non-rigid alignment. However, this approach is prone to errors and heavily reliant on time-consuming manual processing by artists. To simplify this process, we propose Topo4D, a novel framework for automatic geometry and texture generation, which optimizes densely aligned 4D heads and 8K texture maps directly from calibrated multi-view time-series images. Specifically, we first represent the time-series faces as a set of dynamic 3D Gaussians with fixed topology in which the Gaussian centers are bound to the mesh vertices. Afterward, we perform alternative geometry and texture optimization frame-by-frame for high-quality geometry and texture learning while maintaining temporal topology stability. Finally, we can extract dynamic facial meshes in regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Extensive experiments show that our method achieves superior results than the current SOTA face reconstruction methods both in the quality of meshes and textures. Project page: https://xuanchenli.github.io/Topo4D/.
title Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.00440