Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
Fuente:
arXiv
Guardado en:
| Autores principales: | Li, Xuanchen, Cheng, Yuhao, Ren, Xingyu, Jia, Haozhe, Xu, Di, Zhu, Wenhan, Yan, Yichao |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
por: Li, Xuanchen, et al.
Publicado: (2025)
por: Li, Xuanchen, et al.
Publicado: (2025)
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
por: Xu, Jiawei, et al.
Publicado: (2024)
por: Xu, Jiawei, et al.
Publicado: (2024)
Monocular Identity-Conditioned Facial Reflectance Reconstruction
por: Ren, Xingyu, et al.
Publicado: (2024)
por: Ren, Xingyu, et al.
Publicado: (2024)
DreamGaussian4D: Generative 4D Gaussian Splatting
por: Ren, Jiawei, et al.
Publicado: (2023)
por: Ren, Jiawei, et al.
Publicado: (2023)
SingingHead: A Large-scale 4D Dataset for Singing Head Animation
por: Wu, Sijing, et al.
Publicado: (2023)
por: Wu, Sijing, et al.
Publicado: (2023)
Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
por: Deng, Xiaobin, et al.
Publicado: (2025)
por: Deng, Xiaobin, et al.
Publicado: (2025)
GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
por: Cho, Kyusun, et al.
Publicado: (2024)
por: Cho, Kyusun, et al.
Publicado: (2024)
4D Gaussian Splatting SLAM
por: Li, Yanyan, et al.
Publicado: (2025)
por: Li, Yanyan, et al.
Publicado: (2025)
4C4D: 4 Camera 4D Gaussian Splatting
por: Zhou, Junsheng, et al.
Publicado: (2026)
por: Zhou, Junsheng, et al.
Publicado: (2026)
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
por: Wei, Xiaobao, et al.
Publicado: (2024)
por: Wei, Xiaobao, et al.
Publicado: (2024)
Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
por: Gois, João Paulo, et al.
Publicado: (2026)
por: Gois, João Paulo, et al.
Publicado: (2026)
SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting
por: Peng, Ziqiao, et al.
Publicado: (2025)
por: Peng, Ziqiao, et al.
Publicado: (2025)
Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels
por: Wang, Yikai, et al.
Publicado: (2024)
por: Wang, Yikai, et al.
Publicado: (2024)
ContrastiveGaussian: High-Fidelity 3D Generation with Contrastive Learning and Gaussian Splatting
por: Liu, Junbang, et al.
Publicado: (2025)
por: Liu, Junbang, et al.
Publicado: (2025)
Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data
por: Deng, Yu, et al.
Publicado: (2023)
por: Deng, Yu, et al.
Publicado: (2023)
TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification
por: Luo, Guan, et al.
Publicado: (2026)
por: Luo, Guan, et al.
Publicado: (2026)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
por: Huang, Yiming, et al.
Publicado: (2024)
por: Huang, Yiming, et al.
Publicado: (2024)
Instant4D: 4D Gaussian Splatting in Minutes
por: Luo, Zhanpeng, et al.
Publicado: (2025)
por: Luo, Zhanpeng, et al.
Publicado: (2025)
Generative Gaussian Splatting for Unbounded 3D City Generation
por: Xie, Haozhe, et al.
Publicado: (2024)
por: Xie, Haozhe, et al.
Publicado: (2024)
Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
por: Chen, Haodong, et al.
Publicado: (2024)
por: Chen, Haodong, et al.
Publicado: (2024)
DET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting
por: Huang, Zexu, et al.
Publicado: (2025)
por: Huang, Zexu, et al.
Publicado: (2025)
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
por: Yang, Zeyu, et al.
Publicado: (2024)
por: Yang, Zeyu, et al.
Publicado: (2024)
4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
por: Liang, Wanlin, et al.
Publicado: (2024)
por: Liang, Wanlin, et al.
Publicado: (2024)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
por: Cho, Woong Oh, et al.
Publicado: (2024)
por: Cho, Woong Oh, et al.
Publicado: (2024)
Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation
por: Liu, Shengqi, et al.
Publicado: (2024)
por: Liu, Shengqi, et al.
Publicado: (2024)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
por: Zhang, Xinjie, et al.
Publicado: (2024)
por: Zhang, Xinjie, et al.
Publicado: (2024)
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting
por: Gao, Yifei, et al.
Publicado: (2024)
por: Gao, Yifei, et al.
Publicado: (2024)
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
por: Gao, Quankai, et al.
Publicado: (2024)
por: Gao, Quankai, et al.
Publicado: (2024)
3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
por: Noda, Takeshi, et al.
Publicado: (2026)
por: Noda, Takeshi, et al.
Publicado: (2026)
Alias-free 4D Gaussian Splatting
por: Chen, Zilong, et al.
Publicado: (2025)
por: Chen, Zilong, et al.
Publicado: (2025)
Optimized Minimal 4D Gaussian Splatting
por: Lee, Minseo, et al.
Publicado: (2025)
por: Lee, Minseo, et al.
Publicado: (2025)
Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes
por: Shan, Jiwei, et al.
Publicado: (2025)
por: Shan, Jiwei, et al.
Publicado: (2025)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
por: Liu, Lei, et al.
Publicado: (2025)
por: Liu, Lei, et al.
Publicado: (2025)
HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstruction
por: Zhao, Haoyu, et al.
Publicado: (2024)
por: Zhao, Haoyu, et al.
Publicado: (2024)
ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting
por: Li, Yuetao, et al.
Publicado: (2024)
por: Li, Yuetao, et al.
Publicado: (2024)
Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation
por: Chen, Shifeng, et al.
Publicado: (2026)
por: Chen, Shifeng, et al.
Publicado: (2026)
HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting
por: Zhou, Zhenglin, et al.
Publicado: (2024)
por: Zhou, Zhenglin, et al.
Publicado: (2024)
SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography
por: Zhang, Xuanyu, et al.
Publicado: (2025)
por: Zhang, Xuanyu, et al.
Publicado: (2025)
Learning High-Fidelity Robot Self-Model with Articulated 3D Gaussian Splatting
por: Hu, Kejun, et al.
Publicado: (2025)
por: Hu, Kejun, et al.
Publicado: (2025)
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
por: Mihajlovic, Marko, et al.
Publicado: (2024)
por: Mihajlovic, Marko, et al.
Publicado: (2024)
Ejemplares similares
-
Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
por: Li, Xuanchen, et al.
Publicado: (2025) -
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
por: Xu, Jiawei, et al.
Publicado: (2024) -
Monocular Identity-Conditioned Facial Reflectance Reconstruction
por: Ren, Xingyu, et al.
Publicado: (2024) -
DreamGaussian4D: Generative 4D Gaussian Splatting
por: Ren, Jiawei, et al.
Publicado: (2023) -
SingingHead: A Large-scale 4D Dataset for Singing Head Animation
por: Wu, Sijing, et al.
Publicado: (2023)