Generating 3D Terrain with 2D Cellular Automata

Fuente: arXiv
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Auteurs principaux: Fachada, Nuno, Rodrigues, António R., de Andrade, Diogo, Lopes, Phil
Format: Preprint
Publié: 2024
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author Fachada, Nuno
Rodrigues, António R.
de Andrade, Diogo
Lopes, Phil
author_facet Fachada, Nuno
Rodrigues, António R.
de Andrade, Diogo
Lopes, Phil
contents This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
format Preprint
id arxiv_https___arxiv_org_abs_2406_00443
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Generating 3D Terrain with 2D Cellular Automata
Fachada, Nuno
Rodrigues, António R.
de Andrade, Diogo
Lopes, Phil
Cellular Automata and Lattice Gases
Artificial Intelligence
Graphics
I.3.5; I.3.7; I.6.8; I.2.10
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
title Generating 3D Terrain with 2D Cellular Automata
topic Cellular Automata and Lattice Gases
Artificial Intelligence
Graphics
I.3.5; I.3.7; I.6.8; I.2.10
url https://arxiv.org/abs/2406.00443