Generating 3D Terrain with 2D Cellular Automata
Fuente:
arXiv
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| Auteurs principaux: | , , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866908496497213440 |
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| author | Fachada, Nuno Rodrigues, António R. de Andrade, Diogo Lopes, Phil |
| author_facet | Fachada, Nuno Rodrigues, António R. de Andrade, Diogo Lopes, Phil |
| contents | This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2406_00443 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Generating 3D Terrain with 2D Cellular Automata Fachada, Nuno Rodrigues, António R. de Andrade, Diogo Lopes, Phil Cellular Automata and Lattice Gases Artificial Intelligence Graphics I.3.5; I.3.7; I.6.8; I.2.10 This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games. |
| title | Generating 3D Terrain with 2D Cellular Automata |
| topic | Cellular Automata and Lattice Gases Artificial Intelligence Graphics I.3.5; I.3.7; I.6.8; I.2.10 |
| url | https://arxiv.org/abs/2406.00443 |