Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment

Fuente: arXiv
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Autori principali: Zhang, Chen, He, Qiang, Yuan, Zhou, Liu, Elvis S., Wang, Hong, Zhao, Jian, Wang, Yang
Natura: Preprint
Pubblicazione: 2024
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author Zhang, Chen
He, Qiang
Yuan, Zhou
Liu, Elvis S.
Wang, Hong
Zhao, Jian
Wang, Yang
author_facet Zhang, Chen
He, Qiang
Yuan, Zhou
Liu, Elvis S.
Wang, Hong
Zhao, Jian
Wang, Yang
contents Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge of prolonged player interaction. In this paper, we propose a practical DRL agent system for fighting games named Shūkai, which has been successfully deployed to Naruto Mobile, a popular fighting game with over 100 million registered users. Shūkai quantifies the state to enhance generalizability, introducing Heterogeneous League Training (HELT) to achieve balanced competence, generalizability, and training efficiency. Furthermore, Shūkai implements specific rewards to align the agent's behavior with human expectations. Shūkai's ability to generalize is demonstrated by its consistent competence across all characters, even though it was trained on only 13% of them. Additionally, HELT exhibits a remarkable 22% improvement in sample efficiency. Shūkai serves as a valuable training partner for players in Naruto Mobile, enabling them to enhance their abilities and skills.
format Preprint
id arxiv_https___arxiv_org_abs_2406_01103
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment
Zhang, Chen
He, Qiang
Yuan, Zhou
Liu, Elvis S.
Wang, Hong
Zhao, Jian
Wang, Yang
Artificial Intelligence
Human-Computer Interaction
Machine Learning
Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge of prolonged player interaction. In this paper, we propose a practical DRL agent system for fighting games named Shūkai, which has been successfully deployed to Naruto Mobile, a popular fighting game with over 100 million registered users. Shūkai quantifies the state to enhance generalizability, introducing Heterogeneous League Training (HELT) to achieve balanced competence, generalizability, and training efficiency. Furthermore, Shūkai implements specific rewards to align the agent's behavior with human expectations. Shūkai's ability to generalize is demonstrated by its consistent competence across all characters, even though it was trained on only 13% of them. Additionally, HELT exhibits a remarkable 22% improvement in sample efficiency. Shūkai serves as a valuable training partner for players in Naruto Mobile, enabling them to enhance their abilities and skills.
title Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment
topic Artificial Intelligence
Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2406.01103