The Application of Procedurally Generated Libraries in Immersive Virtual Reality

Fuente: arXiv
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Autores principales: Safikhani, Saeed, Gross, Benedikt, Pirker, Johanna
Formato: Preprint
Publicado: 2024
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author Safikhani, Saeed
Gross, Benedikt
Pirker, Johanna
author_facet Safikhani, Saeed
Gross, Benedikt
Pirker, Johanna
contents While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous exploration inherent to traditional library experiences. In this paper, we propose a virtual reality (VR) library environment that emulates a traditional library promoting an engaging browsing experience that benefits browsing enjoyment and serendipity. The implemented system uses procedural content generation to dynamically generate a library-like environment, wherein each room corresponds to a specific category of the digital library. To assess the usability of the implemented system, we conducted an A-B study comparing the VR environment with the web interface of Project Gutenberg. The results of the study suggest that while the physical demand for using the VR environment is higher, the system can significantly benefit the browsing experience and entice users curiosity. Furthermore, the study suggests that the system can increase user engagement and users generally felt that using the system was rewarding.
format Preprint
id arxiv_https___arxiv_org_abs_2406_01128
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Application of Procedurally Generated Libraries in Immersive Virtual Reality
Safikhani, Saeed
Gross, Benedikt
Pirker, Johanna
Human-Computer Interaction
While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous exploration inherent to traditional library experiences. In this paper, we propose a virtual reality (VR) library environment that emulates a traditional library promoting an engaging browsing experience that benefits browsing enjoyment and serendipity. The implemented system uses procedural content generation to dynamically generate a library-like environment, wherein each room corresponds to a specific category of the digital library. To assess the usability of the implemented system, we conducted an A-B study comparing the VR environment with the web interface of Project Gutenberg. The results of the study suggest that while the physical demand for using the VR environment is higher, the system can significantly benefit the browsing experience and entice users curiosity. Furthermore, the study suggests that the system can increase user engagement and users generally felt that using the system was rewarding.
title The Application of Procedurally Generated Libraries in Immersive Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2406.01128