RaDe-GS: Rasterizing Depth in Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Zhang, Baowen, Fang, Chuan, Shrestha, Rakesh, Liang, Yixun, Long, Xiaoxiao, Tan, Ping
Format: Preprint
Publié: 2024
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author Zhang, Baowen
Fang, Chuan
Shrestha, Rakesh
Liang, Yixun
Long, Xiaoxiao
Tan, Ping
author_facet Zhang, Baowen
Fang, Chuan
Shrestha, Rakesh
Liang, Yixun
Long, Xiaoxiao
Tan, Ping
contents Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian splats, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian splats. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to NeuraLangelo on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods.
format Preprint
id arxiv_https___arxiv_org_abs_2406_01467
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RaDe-GS: Rasterizing Depth in Gaussian Splatting
Zhang, Baowen
Fang, Chuan
Shrestha, Rakesh
Liang, Yixun
Long, Xiaoxiao
Tan, Ping
Graphics
Computer Vision and Pattern Recognition
Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian splats, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian splats. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to NeuraLangelo on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods.
title RaDe-GS: Rasterizing Depth in Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.01467