DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors

Fuente: arXiv
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Autori principali: Huang, Tianyu, Zhang, Haoze, Zeng, Yihan, Zhang, Zhilu, Li, Hui, Zuo, Wangmeng, Lau, Rynson W. H.
Natura: Preprint
Pubblicazione: 2024
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author Huang, Tianyu
Zhang, Haoze
Zeng, Yihan
Zhang, Zhilu
Li, Hui
Zuo, Wangmeng
Lau, Rynson W. H.
author_facet Huang, Tianyu
Zhang, Haoze
Zeng, Yihan
Zhang, Zhilu
Li, Hui
Zuo, Wangmeng
Lau, Rynson W. H.
contents Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise physical properties to the object or the simulated results would become unnatural. Another solution is to learn the deformation of 3D objects with the distillation of video generative models, which, however, tends to produce 3D videos with small and discontinuous motions due to the inappropriate extraction and application of physics priors. In this work, to combine the strengths and complementing shortcomings of the above two solutions, we propose to learn the physical properties of a material field with video diffusion priors, and then utilize a physics-based Material-Point-Method (MPM) simulator to generate 4D content with realistic motions. In particular, we propose motion distillation sampling to emphasize video motion information during distillation. In addition, to facilitate the optimization, we further propose a KAN-based material field with frame boosting. Experimental results demonstrate that our method enjoys more realistic motions than state-of-the-arts do.
format Preprint
id arxiv_https___arxiv_org_abs_2406_01476
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors
Huang, Tianyu
Zhang, Haoze
Zeng, Yihan
Zhang, Zhilu
Li, Hui
Zuo, Wangmeng
Lau, Rynson W. H.
Computer Vision and Pattern Recognition
Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise physical properties to the object or the simulated results would become unnatural. Another solution is to learn the deformation of 3D objects with the distillation of video generative models, which, however, tends to produce 3D videos with small and discontinuous motions due to the inappropriate extraction and application of physics priors. In this work, to combine the strengths and complementing shortcomings of the above two solutions, we propose to learn the physical properties of a material field with video diffusion priors, and then utilize a physics-based Material-Point-Method (MPM) simulator to generate 4D content with realistic motions. In particular, we propose motion distillation sampling to emphasize video motion information during distillation. In addition, to facilitate the optimization, we further propose a KAN-based material field with frame boosting. Experimental results demonstrate that our method enjoys more realistic motions than state-of-the-arts do.
title DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.01476