The complexity of approximate (coarse) correlated equilibrium for incomplete information games

Fuente: arXiv
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Main Authors: Peng, Binghui, Rubinstein, Aviad
Format: Preprint
Published: 2024
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author Peng, Binghui
Rubinstein, Aviad
author_facet Peng, Binghui
Rubinstein, Aviad
contents We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming $\mathsf{PPAD} \not\subset \mathsf{TIME}(n^{\mathsf{polylog}(n)})$, any polynomial-time learning algorithms must take at least $2^{\log_2^{1-o(1)}(|\mathcal{I}|)}$ iterations to converge to the set of $ε$-approximate correlated equilibrium, where $|\mathcal{I}|$ is the number of nodes in the game and $ε> 0$ is an absolute constant. This nearly matches, up to the $o(1)$ term, the algorithms of [PR'24, DDFG'24] for learning $ε$-approximate correlated equilibrium, and resolves an open question of Anagnostides, Kalavasis, Sandholm, and Zampetakis [AKSZ'24]. Our lower bound holds even for the easier solution concept of $ε$-approximate $\mathit{coarse}$ correlated equilibrium On the positive side, we give uncoupled dynamics that reach $ε$-approximate correlated equilibria of a $\mathit{Bayesian}$ $\mathit{game}$ in polylogarithmic iterations, without any dependence of the number of types. This demonstrates a separation between Bayesian games and extensive-form games.
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id arxiv_https___arxiv_org_abs_2406_02357
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The complexity of approximate (coarse) correlated equilibrium for incomplete information games
Peng, Binghui
Rubinstein, Aviad
Computer Science and Game Theory
Artificial Intelligence
Data Structures and Algorithms
Machine Learning
We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming $\mathsf{PPAD} \not\subset \mathsf{TIME}(n^{\mathsf{polylog}(n)})$, any polynomial-time learning algorithms must take at least $2^{\log_2^{1-o(1)}(|\mathcal{I}|)}$ iterations to converge to the set of $ε$-approximate correlated equilibrium, where $|\mathcal{I}|$ is the number of nodes in the game and $ε> 0$ is an absolute constant. This nearly matches, up to the $o(1)$ term, the algorithms of [PR'24, DDFG'24] for learning $ε$-approximate correlated equilibrium, and resolves an open question of Anagnostides, Kalavasis, Sandholm, and Zampetakis [AKSZ'24]. Our lower bound holds even for the easier solution concept of $ε$-approximate $\mathit{coarse}$ correlated equilibrium On the positive side, we give uncoupled dynamics that reach $ε$-approximate correlated equilibria of a $\mathit{Bayesian}$ $\mathit{game}$ in polylogarithmic iterations, without any dependence of the number of types. This demonstrates a separation between Bayesian games and extensive-form games.
title The complexity of approximate (coarse) correlated equilibrium for incomplete information games
topic Computer Science and Game Theory
Artificial Intelligence
Data Structures and Algorithms
Machine Learning
url https://arxiv.org/abs/2406.02357