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Bibliographic Details
Main Author: Somani, Shivam
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.02525
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author Somani, Shivam
author_facet Somani, Shivam
contents The console gaming industry, a dominant force in the global entertainment sector, has witnessed a wave of consolidation in recent years, epitomized by Microsoft's high-profile acquisitions of Activision Blizzard and Zenimax. This study investigates the repercussions of such mergers on consumer welfare and innovation within the gaming landscape, focusing on product quality as a key metric. Through a comprehensive analysis employing a difference-in-difference model, the research evaluates the effects of acquisition on game review ratings, drawing from a dataset comprising over 16,000 console games released between 2000 and 2023. The research addresses key assumptions underlying the difference-in-difference methodology, including parallel trends and spillover effects, to ensure the robustness of the findings. The DID results suggest a positive and statistically significant impact of acquisition on game review ratings, when controlling for genre and release year. The study contributes to the literature by offering empirical evidence on the direct consequences of industry consolidation on consumer welfare and competition dynamics within the gaming sector.
format Preprint
id arxiv_https___arxiv_org_abs_2406_02525
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Impact of Acquisition on Product Quality in the Console Gaming Industry
Somani, Shivam
Econometrics
The console gaming industry, a dominant force in the global entertainment sector, has witnessed a wave of consolidation in recent years, epitomized by Microsoft's high-profile acquisitions of Activision Blizzard and Zenimax. This study investigates the repercussions of such mergers on consumer welfare and innovation within the gaming landscape, focusing on product quality as a key metric. Through a comprehensive analysis employing a difference-in-difference model, the research evaluates the effects of acquisition on game review ratings, drawing from a dataset comprising over 16,000 console games released between 2000 and 2023. The research addresses key assumptions underlying the difference-in-difference methodology, including parallel trends and spillover effects, to ensure the robustness of the findings. The DID results suggest a positive and statistically significant impact of acquisition on game review ratings, when controlling for genre and release year. The study contributes to the literature by offering empirical evidence on the direct consequences of industry consolidation on consumer welfare and competition dynamics within the gaming sector.
title The Impact of Acquisition on Product Quality in the Console Gaming Industry
topic Econometrics
url https://arxiv.org/abs/2406.02525