3D-HGS: 3D Half-Gaussian Splatting

Fuente: arXiv
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Autori principali: Li, Haolin, Liu, Jinyang, Sznaier, Mario, Camps, Octavia
Natura: Preprint
Pubblicazione: 2024
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author Li, Haolin
Liu, Jinyang
Sznaier, Mario
Camps, Octavia
author_facet Li, Haolin
Liu, Jinyang
Sznaier, Mario
Camps, Octavia
contents Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed.
format Preprint
id arxiv_https___arxiv_org_abs_2406_02720
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3D-HGS: 3D Half-Gaussian Splatting
Li, Haolin
Liu, Jinyang
Sznaier, Mario
Camps, Octavia
Computer Vision and Pattern Recognition
Graphics
Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed.
title 3D-HGS: 3D Half-Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2406.02720