Dynamic 3D Gaussian Fields for Urban Areas

Fuente: arXiv
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Hauptverfasser: Fischer, Tobias, Kulhanek, Jonas, Bulò, Samuel Rota, Porzi, Lorenzo, Pollefeys, Marc, Kontschieder, Peter
Format: Preprint
Veröffentlicht: 2024
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author Fischer, Tobias
Kulhanek, Jonas
Bulò, Samuel Rota
Porzi, Lorenzo
Pollefeys, Marc
Kontschieder, Peter
author_facet Fischer, Tobias
Kulhanek, Jonas
Bulò, Samuel Rota
Porzi, Lorenzo
Pollefeys, Marc
Kontschieder, Peter
contents We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200 times in rendering speed.
format Preprint
id arxiv_https___arxiv_org_abs_2406_03175
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Dynamic 3D Gaussian Fields for Urban Areas
Fischer, Tobias
Kulhanek, Jonas
Bulò, Samuel Rota
Porzi, Lorenzo
Pollefeys, Marc
Kontschieder, Peter
Computer Vision and Pattern Recognition
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200 times in rendering speed.
title Dynamic 3D Gaussian Fields for Urban Areas
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.03175