The Good, the Bad, and the Hulk-like GPT: Analyzing Emotional Decisions of Large Language Models in Cooperation and Bargaining Games

Fuente: arXiv
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Autores principales: Mozikov, Mikhail, Severin, Nikita, Bodishtianu, Valeria, Glushanina, Maria, Baklashkin, Mikhail, Savchenko, Andrey V., Makarov, Ilya
Formato: Preprint
Publicado: 2024
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author Mozikov, Mikhail
Severin, Nikita
Bodishtianu, Valeria
Glushanina, Maria
Baklashkin, Mikhail
Savchenko, Andrey V.
Makarov, Ilya
author_facet Mozikov, Mikhail
Severin, Nikita
Bodishtianu, Valeria
Glushanina, Maria
Baklashkin, Mikhail
Savchenko, Andrey V.
Makarov, Ilya
contents Behavior study experiments are an important part of society modeling and understanding human interactions. In practice, many behavioral experiments encounter challenges related to internal and external validity, reproducibility, and social bias due to the complexity of social interactions and cooperation in human user studies. Recent advances in Large Language Models (LLMs) have provided researchers with a new promising tool for the simulation of human behavior. However, existing LLM-based simulations operate under the unproven hypothesis that LLM agents behave similarly to humans as well as ignore a crucial factor in human decision-making: emotions. In this paper, we introduce a novel methodology and the framework to study both, the decision-making of LLMs and their alignment with human behavior under emotional states. Experiments with GPT-3.5 and GPT-4 on four games from two different classes of behavioral game theory showed that emotions profoundly impact the performance of LLMs, leading to the development of more optimal strategies. While there is a strong alignment between the behavioral responses of GPT-3.5 and human participants, particularly evident in bargaining games, GPT-4 exhibits consistent behavior, ignoring induced emotions for rationality decisions. Surprisingly, emotional prompting, particularly with `anger' emotion, can disrupt the "superhuman" alignment of GPT-4, resembling human emotional responses.
format Preprint
id arxiv_https___arxiv_org_abs_2406_03299
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Good, the Bad, and the Hulk-like GPT: Analyzing Emotional Decisions of Large Language Models in Cooperation and Bargaining Games
Mozikov, Mikhail
Severin, Nikita
Bodishtianu, Valeria
Glushanina, Maria
Baklashkin, Mikhail
Savchenko, Andrey V.
Makarov, Ilya
Artificial Intelligence
Computation and Language
I.2.7; J.4
Behavior study experiments are an important part of society modeling and understanding human interactions. In practice, many behavioral experiments encounter challenges related to internal and external validity, reproducibility, and social bias due to the complexity of social interactions and cooperation in human user studies. Recent advances in Large Language Models (LLMs) have provided researchers with a new promising tool for the simulation of human behavior. However, existing LLM-based simulations operate under the unproven hypothesis that LLM agents behave similarly to humans as well as ignore a crucial factor in human decision-making: emotions. In this paper, we introduce a novel methodology and the framework to study both, the decision-making of LLMs and their alignment with human behavior under emotional states. Experiments with GPT-3.5 and GPT-4 on four games from two different classes of behavioral game theory showed that emotions profoundly impact the performance of LLMs, leading to the development of more optimal strategies. While there is a strong alignment between the behavioral responses of GPT-3.5 and human participants, particularly evident in bargaining games, GPT-4 exhibits consistent behavior, ignoring induced emotions for rationality decisions. Surprisingly, emotional prompting, particularly with `anger' emotion, can disrupt the "superhuman" alignment of GPT-4, resembling human emotional responses.
title The Good, the Bad, and the Hulk-like GPT: Analyzing Emotional Decisions of Large Language Models in Cooperation and Bargaining Games
topic Artificial Intelligence
Computation and Language
I.2.7; J.4
url https://arxiv.org/abs/2406.03299