Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Wan, Diwen, Lu, Ruijie, Zeng, Gang
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866916277342175232
author Wan, Diwen
Lu, Ruijie
Zeng, Gang
author_facet Wan, Diwen
Lu, Ruijie
Zeng, Gang
contents Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in relatively low rendering quality as well as slow inference speed. To tackle these challenges, we propose a novel framework named Superpoint Gaussian Splatting (SP-GS). Specifically, our framework first employs explicit 3D Gaussians to reconstruct the scene and then clusters Gaussians with similar properties (e.g., rotation, translation, and location) into superpoints. Empowered by these superpoints, our method manages to extend 3D Gaussian splatting to dynamic scenes with only a slight increase in computational expense. Apart from achieving state-of-the-art visual quality and real-time rendering under high resolutions, the superpoint representation provides a stronger manipulation capability. Extensive experiments demonstrate the practicality and effectiveness of our approach on both synthetic and real-world datasets. Please see our project page at https://dnvtmf.github.io/SP_GS.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2406_03697
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
Wan, Diwen
Lu, Ruijie
Zeng, Gang
Computer Vision and Pattern Recognition
Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in relatively low rendering quality as well as slow inference speed. To tackle these challenges, we propose a novel framework named Superpoint Gaussian Splatting (SP-GS). Specifically, our framework first employs explicit 3D Gaussians to reconstruct the scene and then clusters Gaussians with similar properties (e.g., rotation, translation, and location) into superpoints. Empowered by these superpoints, our method manages to extend 3D Gaussian splatting to dynamic scenes with only a slight increase in computational expense. Apart from achieving state-of-the-art visual quality and real-time rendering under high resolutions, the superpoint representation provides a stronger manipulation capability. Extensive experiments demonstrate the practicality and effectiveness of our approach on both synthetic and real-world datasets. Please see our project page at https://dnvtmf.github.io/SP_GS.github.io.
title Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.03697