Beyond a binary theorizing of prosociality

Fuente: arXiv
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Main Authors: Shen, Chen, He, Zhixue, Guo, Hao, Hu, Shuyue, Tanimoto, Jun, Shi, Lei, Holme, Petter
Format: Preprint
Published: 2024
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author Shen, Chen
He, Zhixue
Guo, Hao
Hu, Shuyue
Tanimoto, Jun
Shi, Lei
Holme, Petter
author_facet Shen, Chen
He, Zhixue
Guo, Hao
Hu, Shuyue
Tanimoto, Jun
Shi, Lei
Holme, Petter
contents A stylized experiment, the public goods game, has taught us the peculiar reproducible fact that humans tend to contribute more to shared resources than expected from economically rational assumptions. There have been two competing explanations for this phenomenon: either contributing to the public good is an innate human trait (the prosocial preference hypothesis) or a transitory effect while learning the game (the confused learner hypothesis). We use large-scale experimental data from a novel experimental design to distinguish between these two hypotheses. By monitoring the effects of zealots (persistently cooperating bots) and varying the participants' awareness of them, we find a considerably more complex scenario than previously reported. People indeed have a prosocial bias, but not to the degree that they always forego taking action to increase their profit. While our findings end the simplistic theorizing of prosociality in the public goods game, an observed positive, cooperative response to zealots has actionable policy implications.
format Preprint
id arxiv_https___arxiv_org_abs_2406_03796
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Beyond a binary theorizing of prosociality
Shen, Chen
He, Zhixue
Guo, Hao
Hu, Shuyue
Tanimoto, Jun
Shi, Lei
Holme, Petter
Physics and Society
A stylized experiment, the public goods game, has taught us the peculiar reproducible fact that humans tend to contribute more to shared resources than expected from economically rational assumptions. There have been two competing explanations for this phenomenon: either contributing to the public good is an innate human trait (the prosocial preference hypothesis) or a transitory effect while learning the game (the confused learner hypothesis). We use large-scale experimental data from a novel experimental design to distinguish between these two hypotheses. By monitoring the effects of zealots (persistently cooperating bots) and varying the participants' awareness of them, we find a considerably more complex scenario than previously reported. People indeed have a prosocial bias, but not to the degree that they always forego taking action to increase their profit. While our findings end the simplistic theorizing of prosociality in the public goods game, an observed positive, cooperative response to zealots has actionable policy implications.
title Beyond a binary theorizing of prosociality
topic Physics and Society
url https://arxiv.org/abs/2406.03796