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| Hauptverfasser: | , , , , , , , , , , , |
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| Format: | Preprint |
| Veröffentlicht: |
2024
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| Schlagworte: | |
| Online-Zugang: | https://arxiv.org/abs/2406.03978 |
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| _version_ | 1866929387089166336 |
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| author | Liu, Lin Zhao, Jian Hu, Cheng Cao, Zhengtao Zhao, Youpeng Ye, Zhenbin Meng, Meng Wang, Wenjun He, Zhaofeng Li, Houqiang Lin, Xia Huang, Lanxiao |
| author_facet | Liu, Lin Zhao, Jian Hu, Cheng Cao, Zhengtao Zhao, Youpeng Ye, Zhenbin Meng, Meng Wang, Wenjun He, Zhaofeng Li, Houqiang Lin, Xia Huang, Lanxiao |
| contents | Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2406_03978 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning Liu, Lin Zhao, Jian Hu, Cheng Cao, Zhengtao Zhao, Youpeng Ye, Zhenbin Meng, Meng Wang, Wenjun He, Zhaofeng Li, Houqiang Lin, Xia Huang, Lanxiao Multiagent Systems Machine Learning Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok. |
| title | Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning |
| topic | Multiagent Systems Machine Learning |
| url | https://arxiv.org/abs/2406.03978 |