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Hauptverfasser: Liu, Lin, Zhao, Jian, Hu, Cheng, Cao, Zhengtao, Zhao, Youpeng, Ye, Zhenbin, Meng, Meng, Wang, Wenjun, He, Zhaofeng, Li, Houqiang, Lin, Xia, Huang, Lanxiao
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2406.03978
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author Liu, Lin
Zhao, Jian
Hu, Cheng
Cao, Zhengtao
Zhao, Youpeng
Ye, Zhenbin
Meng, Meng
Wang, Wenjun
He, Zhaofeng
Li, Houqiang
Lin, Xia
Huang, Lanxiao
author_facet Liu, Lin
Zhao, Jian
Hu, Cheng
Cao, Zhengtao
Zhao, Youpeng
Ye, Zhenbin
Meng, Meng
Wang, Wenjun
He, Zhaofeng
Li, Houqiang
Lin, Xia
Huang, Lanxiao
contents Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok.
format Preprint
id arxiv_https___arxiv_org_abs_2406_03978
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning
Liu, Lin
Zhao, Jian
Hu, Cheng
Cao, Zhengtao
Zhao, Youpeng
Ye, Zhenbin
Meng, Meng
Wang, Wenjun
He, Zhaofeng
Li, Houqiang
Lin, Xia
Huang, Lanxiao
Multiagent Systems
Machine Learning
Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok.
title Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning
topic Multiagent Systems
Machine Learning
url https://arxiv.org/abs/2406.03978