Saved in:
Bibliographic Details
Main Authors: Chen, Wei, Ren, Yuxue, Lei, Na, Luo, Zhongxuan, Gu, Xianfeng
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.04115
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Texture mapping is a common technology in the area of computer graphics, it maps the 3D surface space onto the 2D texture space. However, the loose texture space will reduce the efficiency of data storage and GPU memory addressing in the rendering process. Many of the existing methods focus on repacking given textures, but they still suffer from high computational cost and hardly produce a wholly tight texture space. In this paper, we propose a method to optimize the texture space and produce a new texture mapping which is compact based on global parameterization. The proposed method is computationally robust and efficient. Experiments show the effectiveness of the proposed method and the potency in improving the storage and rendering efficiency.