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Hauptverfasser: Linsley, Drew, Zhou, Peisen, Ashok, Alekh Karkada, Nagaraj, Akash, Gaonkar, Gaurav, Lewis, Francis E, Pizlo, Zygmunt, Serre, Thomas
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2406.04138
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author Linsley, Drew
Zhou, Peisen
Ashok, Alekh Karkada
Nagaraj, Akash
Gaonkar, Gaurav
Lewis, Francis E
Pizlo, Zygmunt
Serre, Thomas
author_facet Linsley, Drew
Zhou, Peisen
Ashok, Alekh Karkada
Nagaraj, Akash
Gaonkar, Gaurav
Lewis, Francis E
Pizlo, Zygmunt
Serre, Thomas
contents Visual perspective taking (VPT) is the ability to perceive and reason about the perspectives of others. It is an essential feature of human intelligence, which develops over the first decade of life and requires an ability to process the 3D structure of visual scenes. A growing number of reports have indicated that deep neural networks (DNNs) become capable of analyzing 3D scenes after training on large image datasets. We investigated if this emergent ability for 3D analysis in DNNs is sufficient for VPT with the 3D perception challenge (3D-PC): a novel benchmark for 3D perception in humans and DNNs. The 3D-PC is comprised of three 3D-analysis tasks posed within natural scene images: 1. a simple test of object depth order, 2. a basic VPT task (VPT-basic), and 3. another version of VPT (VPT-Strategy) designed to limit the effectiveness of "shortcut" visual strategies. We tested human participants (N=33) and linearly probed or text-prompted over 300 DNNs on the challenge and found that nearly all of the DNNs approached or exceeded human accuracy in analyzing object depth order. Surprisingly, DNN accuracy on this task correlated with their object recognition performance. In contrast, there was an extraordinary gap between DNNs and humans on VPT-basic. Humans were nearly perfect, whereas most DNNs were near chance. Fine-tuning DNNs on VPT-basic brought them close to human performance, but they, unlike humans, dropped back to chance when tested on VPT-Strategy. Our challenge demonstrates that the training routines and architectures of today's DNNs are well-suited for learning basic 3D properties of scenes and objects but are ill-suited for reasoning about these properties as humans do. We release our 3D-PC datasets and code to help bridge this gap in 3D perception between humans and machines.
format Preprint
id arxiv_https___arxiv_org_abs_2406_04138
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The 3D-PC: a benchmark for visual perspective taking in humans and machines
Linsley, Drew
Zhou, Peisen
Ashok, Alekh Karkada
Nagaraj, Akash
Gaonkar, Gaurav
Lewis, Francis E
Pizlo, Zygmunt
Serre, Thomas
Computer Vision and Pattern Recognition
Human-Computer Interaction
Visual perspective taking (VPT) is the ability to perceive and reason about the perspectives of others. It is an essential feature of human intelligence, which develops over the first decade of life and requires an ability to process the 3D structure of visual scenes. A growing number of reports have indicated that deep neural networks (DNNs) become capable of analyzing 3D scenes after training on large image datasets. We investigated if this emergent ability for 3D analysis in DNNs is sufficient for VPT with the 3D perception challenge (3D-PC): a novel benchmark for 3D perception in humans and DNNs. The 3D-PC is comprised of three 3D-analysis tasks posed within natural scene images: 1. a simple test of object depth order, 2. a basic VPT task (VPT-basic), and 3. another version of VPT (VPT-Strategy) designed to limit the effectiveness of "shortcut" visual strategies. We tested human participants (N=33) and linearly probed or text-prompted over 300 DNNs on the challenge and found that nearly all of the DNNs approached or exceeded human accuracy in analyzing object depth order. Surprisingly, DNN accuracy on this task correlated with their object recognition performance. In contrast, there was an extraordinary gap between DNNs and humans on VPT-basic. Humans were nearly perfect, whereas most DNNs were near chance. Fine-tuning DNNs on VPT-basic brought them close to human performance, but they, unlike humans, dropped back to chance when tested on VPT-Strategy. Our challenge demonstrates that the training routines and architectures of today's DNNs are well-suited for learning basic 3D properties of scenes and objects but are ill-suited for reasoning about these properties as humans do. We release our 3D-PC datasets and code to help bridge this gap in 3D perception between humans and machines.
title The 3D-PC: a benchmark for visual perspective taking in humans and machines
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2406.04138